65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example shows how to configure Multi-Sample Anti-Aliasing. Setting the sample count higher
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| //! will result in smoother edges, but it will also increase the cost to render those edges. The
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| //! range should generally be somewhere between 1 (no multi sampling, but cheap) to 8 (crisp but
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| //! expensive).
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| //! Note that web currently only supports 1 or 4 samples.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(Msaa::default())
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|         .add_plugins(DefaultPlugins)
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|         .add_systems((setup.on_startup(), cycle_msaa))
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|         .run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     info!("Press '1/2/4/8' respectively to set MSAA sample count");
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|     info!("Using 4x MSAA");
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| 
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|     // cube
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 2.0 })),
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|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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|         ..default()
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|     });
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|     // light
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|     commands.spawn(PointLightBundle {
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..default()
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|     });
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|     // camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(-3.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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| }
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| 
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| fn cycle_msaa(input: Res<Input<KeyCode>>, mut msaa: ResMut<Msaa>) {
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|     if input.just_pressed(KeyCode::Key1) {
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|         info!("Not using MSAA");
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|         *msaa = Msaa::Off;
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|     }
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| 
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|     if input.just_pressed(KeyCode::Key2) {
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|         info!("Using 2x MSAA");
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|         *msaa = Msaa::Sample2;
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|     }
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| 
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|     if input.just_pressed(KeyCode::Key4) {
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|         info!("Using 4x MSAA");
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|         *msaa = Msaa::Sample4;
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|     }
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| 
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|     if input.just_pressed(KeyCode::Key8) {
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|         info!("Using 8x MSAA");
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|         *msaa = Msaa::Sample8;
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|     }
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| }
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