![]() # Objective - Shadow maps should only be sampled if the mesh is a shadow receiver AND shadow mapping is enabled for the light ## Solution - Fix the logic in the shader |
||
---|---|---|
.. | ||
bevy_core_pipeline | ||
bevy_gltf2 | ||
bevy_pbr2 | ||
bevy_render2 | ||
bevy_sprite2 |
![]() # Objective - Shadow maps should only be sampled if the mesh is a shadow receiver AND shadow mapping is enabled for the light ## Solution - Fix the logic in the shader |
||
---|---|---|
.. | ||
bevy_core_pipeline | ||
bevy_gltf2 | ||
bevy_pbr2 | ||
bevy_render2 | ||
bevy_sprite2 |