# Objective - Shadow maps should only be sampled if the mesh is a shadow receiver AND shadow mapping is enabled for the light ## Solution - Fix the logic in the shader |
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| .. | ||
| bevy_core_pipeline | ||
| bevy_gltf2 | ||
| bevy_pbr2 | ||
| bevy_render2 | ||
| bevy_sprite2 | ||
# Objective - Shadow maps should only be sampled if the mesh is a shadow receiver AND shadow mapping is enabled for the light ## Solution - Fix the logic in the shader |
||
|---|---|---|
| .. | ||
| bevy_core_pipeline | ||
| bevy_gltf2 | ||
| bevy_pbr2 | ||
| bevy_render2 | ||
| bevy_sprite2 | ||