![]() This commit makes Bevy use change detection to only update `RenderMaterialInstances` and `RenderMeshMaterialIds` when meshes have been added, changed, or removed. `extract_mesh_materials`, the system that extracts these, now follows the pattern that `extract_meshes_for_gpu_building` established. This improves frame time of `many_cubes` from 3.9ms to approximately 3.1ms, which slightly surpasses the performance of Bevy 0.14. (Resubmitted from #16878 to clean up history.)  --------- Co-authored-by: Charlotte McElwain <charlotte.c.mcelwain@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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src | ||
Cargo.toml | ||
README.md |