# Objective
Inconvenient initialization of `UiScale`
## Solution
Change `UiScale` to a tuple struct
## Migration Guide
Replace initialization of `UiScale` like ```UiScale { scale: 1.0 }```
with ```UiScale(1.0)```
		
	
			
		
			
				
	
	
		
			248 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! A simple example for debugging viewport coordinates
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//!
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//! This example creates two uinode trees, one using viewport coordinates and one using pixel coordinates,
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//! and then switches between them once per second using the `Display` style property.
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//! If there are no problems both layouts should be identical, except for the color of the margin changing which is used to signal that the displayed uinode tree has changed
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//! (red for viewport, yellow for pixel).
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use bevy::prelude::*;
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const PALETTE: [Color; 10] = [
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    Color::RED,
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    Color::YELLOW,
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    Color::WHITE,
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    Color::BEIGE,
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    Color::CYAN,
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    Color::CRIMSON,
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    Color::NAVY,
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    Color::AZURE,
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    Color::GREEN,
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    Color::BLACK,
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];
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#[derive(Component, Default, PartialEq)]
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enum Coords {
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    #[default]
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    Viewport,
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    Pixel,
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}
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fn main() {
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    App::new()
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        .insert_resource(UiScale(2.0))
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        .add_plugins(DefaultPlugins.set(WindowPlugin {
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            primary_window: Some(Window {
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                resolution: [1600., 1200.].into(),
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                title: "Viewport Coordinates Debug".to_string(),
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                resizable: false,
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                ..Default::default()
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            }),
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            ..Default::default()
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        }))
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        .add_systems(Startup, setup)
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        .add_systems(Update, update)
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        .run();
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}
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fn update(
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    mut timer: Local<f32>,
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    mut visible_tree: Local<Coords>,
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    time: Res<Time>,
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    mut coords_style_query: Query<(&Coords, &mut Style)>,
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) {
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    *timer -= time.delta_seconds();
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    if *timer <= 0. {
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        *timer = 1.;
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        *visible_tree = match *visible_tree {
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            Coords::Viewport => Coords::Pixel,
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            Coords::Pixel => Coords::Viewport,
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        };
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        for (coords, mut style) in coords_style_query.iter_mut() {
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            style.display = if *coords == *visible_tree {
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                Display::Flex
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            } else {
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                Display::None
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            };
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        }
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    }
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}
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fn setup(mut commands: Commands) {
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    commands.spawn(Camera2dBundle::default());
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    spawn_with_viewport_coords(&mut commands);
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    spawn_with_pixel_coords(&mut commands);
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}
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fn spawn_with_viewport_coords(commands: &mut Commands) {
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    commands
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        .spawn((
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            NodeBundle {
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                style: Style {
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                    width: Val::Vw(100.),
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                    height: Val::Vh(100.),
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                    border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
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                    flex_wrap: FlexWrap::Wrap,
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                    ..default()
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                },
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                border_color: PALETTE[0].into(),
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                ..default()
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            },
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            Coords::Viewport,
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        ))
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        .with_children(|builder| {
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Vw(30.),
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                    height: Val::Vh(30.),
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                    border: UiRect::all(Val::VMin(5.)),
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                    ..default()
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                },
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                background_color: PALETTE[2].into(),
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                border_color: PALETTE[9].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Vw(60.),
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                    height: Val::Vh(30.),
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                    ..default()
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                },
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                background_color: PALETTE[3].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Vw(45.),
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                    height: Val::Vh(30.),
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                    border: UiRect::left(Val::VMax(45. / 2.)),
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                    ..default()
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                },
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                background_color: PALETTE[4].into(),
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                border_color: PALETTE[8].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Vw(45.),
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                    height: Val::Vh(30.),
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                    border: UiRect::right(Val::VMax(45. / 2.)),
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                    ..default()
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                },
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                background_color: PALETTE[5].into(),
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                border_color: PALETTE[8].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Vw(60.),
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                    height: Val::Vh(30.),
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                    ..default()
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                },
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                background_color: PALETTE[6].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Vw(30.),
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                    height: Val::Vh(30.),
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                    border: UiRect::all(Val::VMin(5.)),
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                    ..default()
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                },
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                background_color: PALETTE[7].into(),
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                border_color: PALETTE[9].into(),
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                ..default()
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            });
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        });
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}
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fn spawn_with_pixel_coords(commands: &mut Commands) {
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    commands
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        .spawn((
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            NodeBundle {
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                style: Style {
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                    width: Val::Px(800.),
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                    height: Val::Px(600.),
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                    border: UiRect::axes(Val::Px(40.), Val::Px(30.)),
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                    flex_wrap: FlexWrap::Wrap,
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                    ..default()
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                },
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                border_color: PALETTE[1].into(),
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                ..default()
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            },
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            Coords::Pixel,
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        ))
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        .with_children(|builder| {
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Px(240.),
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                    height: Val::Px(180.),
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                    border: UiRect::axes(Val::Px(30.), Val::Px(30.)),
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                    ..default()
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                },
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                background_color: PALETTE[2].into(),
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                border_color: PALETTE[9].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Px(480.),
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                    height: Val::Px(180.),
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                    ..default()
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                },
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                background_color: PALETTE[3].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Px(360.),
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                    height: Val::Px(180.),
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                    border: UiRect::left(Val::Px(180.)),
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                    ..default()
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                },
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                background_color: PALETTE[4].into(),
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                border_color: PALETTE[8].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Px(360.),
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                    height: Val::Px(180.),
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                    border: UiRect::right(Val::Px(180.)),
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                    ..default()
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                },
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                background_color: PALETTE[5].into(),
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                border_color: PALETTE[8].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Px(480.),
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                    height: Val::Px(180.),
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                    ..default()
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                },
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                background_color: PALETTE[6].into(),
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                ..default()
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            });
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            builder.spawn(NodeBundle {
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                style: Style {
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                    width: Val::Px(240.),
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                    height: Val::Px(180.),
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                    border: UiRect::axes(Val::Px(30.), Val::Px(30.)),
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                    ..default()
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                },
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                background_color: PALETTE[7].into(),
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                border_color: PALETTE[9].into(),
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                ..default()
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            });
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        });
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}
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