bevy/examples/2d
andriyDev 2824bd5f6e
Use RenderStartup in bevy_sprite. (#20147)
# Objective

- Progress towards #19887.

## Solution

- Convert FromWorld implementations into systems.
- Move any resource "manipulation" from `Plugin::finish` to systems.
- Add `after` dependencies to any uses of these resources (basically all
`SpritePipeline`).

## Testing

- Ran the `sprite`, and `mesh2d_manual` example and it worked.
2025-07-15 06:30:34 +00:00
..
2d_shapes.rs Explanation for the '2d shapes' example (#19211) 2025-05-26 19:21:01 +00:00
2d_viewport_to_world.rs Refactor 2d_viewport_to_world example with let chains (#20090) 2025-07-14 21:21:44 +00:00
bloom_2d.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
cpu_draw.rs
custom_gltf_vertex_attribute.rs
mesh2d_alpha_mode.rs
mesh2d_arcs.rs
mesh2d_manual.rs Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
mesh2d_repeated_texture.rs
mesh2d_vertex_color_texture.rs
mesh2d.rs
move_sprite.rs
pixel_grid_snap.rs
rotation.rs
sprite_animation.rs
sprite_flipping.rs
sprite_scale.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
sprite_sheet.rs
sprite_slice.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
sprite_tile.rs
sprite.rs
text2d.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
texture_atlas.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
tilemap_chunk.rs Reuse seeded rng in tilemap_chunk for more determinism (#19812) 2025-06-25 16:10:04 +00:00
transparency_2d.rs
wireframe_2d.rs Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00