bevy/examples/shader
IceSentry 735eb88db9
Use RenderStartup in custom_post_processing example (#19886)
# Objective

- This example uses a FromWorld impl to initialize a resource on startup
- #19887

## Solution

- Use RenderStartup instead

## Testing

- The example still works as expected
2025-06-30 23:54:05 +00:00
..
animate_shader.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
array_texture.rs Remove incorrect equality comparisons for asset load error types (#15890) 2024-10-14 01:00:45 +00:00
automatic_instancing.rs Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
compute_shader_game_of_life.rs Fix the game of life example panicking if the pipeline shader isn't ready on the first frame. (#19420) 2025-05-29 11:30:53 +00:00
custom_phase_item.rs Let query items borrow from query state to avoid needing to clone (#15396) 2025-06-16 21:05:41 +00:00
custom_post_processing.rs Use RenderStartup in custom_post_processing example (#19886) 2025-06-30 23:54:05 +00:00
custom_render_phase.rs Resolution override (#19817) 2025-06-27 16:30:54 +00:00
custom_shader_instancing.rs Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
custom_vertex_attribute.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
extended_material_bindless.rs Add bindless support back to ExtendedMaterial. (#18025) 2025-04-09 15:34:44 +00:00
extended_material.rs Place percentage-closer soft shadows behind a feature gate to save on samplers. (#16068) 2024-10-24 21:16:00 +00:00
fallback_image.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
gpu_readback.rs Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
shader_defs.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
shader_material_2d.rs Add alpha mode implementation to shader_material_2d (#16603) 2025-01-28 05:09:30 +00:00
shader_material_bindless.rs Use global binding arrays for bindless resources. (#17898) 2025-02-21 05:55:36 +00:00
shader_material_glsl.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
shader_material_screenspace_texture.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
shader_material_wesl.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
shader_material.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
shader_prepass.rs Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro (#18270) 2025-03-22 22:35:20 +00:00
specialized_mesh_pipeline.rs Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
storage_buffer.rs Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
texture_binding_array.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00