# Objective When I wrote #12747 I neglected to translate random samples from triangles back to the point where they originated, so they would be sampled near the origin instead of at the actual triangle location. ## Solution Translate by the first vertex location so that the samples follow the actual triangle. |
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| .. | ||
| bounding | ||
| primitives | ||
| rects | ||
| affine3.rs | ||
| aspect_ratio.rs | ||
| common_traits.rs | ||
| cubic_splines.rs | ||
| direction.rs | ||
| float_ord.rs | ||
| lib.rs | ||
| ray.rs | ||
| rotation2d.rs | ||
| shape_sampling.rs | ||