# Objective - Fixes #12411 - Add an example demonstrating the usage of asset meta files. ## Solution - Add a new example displaying a basic scene of three pixelated images - Apply a .meta file to one of the assets setting Nearest filtering - Use AssetServer::load_with_settings on the last one as another way to achieve the same effect - The result is one blurry image and two crisp images demonstrating a common scenario in which changing settings are useful.
		
			
				
	
	
		
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			25 lines
		
	
	
		
			818 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
(
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    meta_format_version: "1.0",
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    asset: Load(
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        loader: "bevy_render::texture::image_loader::ImageLoader",
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        settings: (
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            format: FromExtension,
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            is_srgb: true,
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            sampler: Descriptor (ImageSamplerDescriptor(
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                address_mode_u: ClampToEdge,
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                address_mode_v: ClampToEdge,
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                address_mode_w: ClampToEdge,
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                mag_filter: Nearest,
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                min_filter: Nearest,
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                mipmap_filter: Nearest,
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                lod_min_clamp: 0,
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                lod_max_clamp: 32.0,
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                compare: None,
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                anisotropy_clamp: 1,
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                border_color: None,
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                label: None,
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            )),
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            asset_usage: RenderAssetUsages("RENDER_WORLD | MAIN_WORLD"),
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        ),
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    ),
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) |