bevy/assets
Rob Parrett fe7a29e12b
Fix error in scene example (#17799)
# Objective

After #16894, this example started logging errors:

```
ERROR bevy_asset::server: Failed to load asset 'scenes/load_scene_example.scn.ron' with asset loader 'bevy_scene::scene_loader::SceneLoader': Could not parse RON: 10:33: Expected string
```

Fixes #17798, this is the only actionable/unreported issue in there as
far as I can tell.

## Solution

Update the serialized scene with the expected format for `Name`

## Testing

`cargo run --example scene`

## Discussion

This example breaks very often and we don't always catch it. It might be
nice to have this scene either

1. produce visual output so that it can be checked
2. panic if the scene fails to load (check for LoadState::Failed)

Either of those would make the failures visible in [the example
report](https://thebevyflock.github.io/bevy-example-runner/). Not sure
which method would best suit the example.
2025-02-11 22:20:23 +00:00
..
android-res/mipmap-mdpi
animation_graphs Implement additive blending for animation graphs. (#15631) 2024-10-04 22:13:22 +00:00
branding
cursors/kenney_crosshairPack Support texture atlases in CustomCursor::Image (#17121) 2025-01-14 22:27:24 +00:00
data
docs
environment_maps Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
external Add external assets to .gitignore (#17388) 2025-01-17 01:20:14 +00:00
fonts
irradiance_volumes
lightmaps Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
models Fix validation errors in Fox.glb (#17801) 2025-02-11 22:19:24 +00:00
pixel
scenes Fix error in scene example (#17799) 2025-02-11 22:20:23 +00:00
shaders Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
sounds
textures Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
volumes