|  afaf4ad3da Changes to get Bevy to compile with wgpu master. With this, on a Mac: * 2d examples look fine * ~~3d examples crash with an error specific to metal about a compilation error~~ * 3d examples work fine after enabling feature `wgpu/cross` Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in https://github.com/gfx-rs/wgpu-rs/pull/826 | ||
|---|---|---|
| .. | ||
| 3d_scene.rs | ||
| load_gltf.rs | ||
| msaa.rs | ||
| orthographic.rs | ||
| parenting.rs | ||
| pbr.rs | ||
| render_to_texture.rs | ||
| spawner.rs | ||
| texture.rs | ||
| update_gltf_scene.rs | ||
| wireframe.rs | ||
| z_sort_debug.rs | ||