bevy/examples/gizmos/light_gizmos.rs
andristarr 7482a0d26d
aligning public apis of Time,Timer and Stopwatch (#15962)
Fixes #15834

## Migration Guide

The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for
consistency with each other and the standard library's `Duration` type.
The following methods have been renamed:

- `Stowatch::paused` -> `Stopwatch::is_paused`
- `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and
`_wrapped` variants)
2024-10-16 21:09:32 +00:00

178 lines
5.8 KiB
Rust

//! This example demonstrates how to visualize lights properties through the gizmo API.
use std::f32::consts::{FRAC_PI_2, PI};
use bevy::{
color::palettes::css::{DARK_CYAN, GOLD, GRAY, PURPLE},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, rotate_camera)
.add_systems(Update, update_config)
.run();
}
#[derive(Component)]
struct GizmoColorText;
fn gizmo_color_text(config: &LightGizmoConfigGroup) -> String {
match config.color {
LightGizmoColor::Manual(color) => format!("Manual {}", Srgba::from(color).to_hex()),
LightGizmoColor::Varied => "Random from entity".to_owned(),
LightGizmoColor::MatchLightColor => "Match light color".to_owned(),
LightGizmoColor::ByLightType => {
format!(
"Point {}, Spot {}, Directional {}",
Srgba::from(config.point_light_color).to_hex(),
Srgba::from(config.spot_light_color).to_hex(),
Srgba::from(config.directional_light_color).to_hex()
)
}
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut config_store: ResMut<GizmoConfigStore>,
) {
// Circular base.
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-FRAC_PI_2)),
));
// Cubes.
{
let mesh = meshes.add(Cuboid::new(1.0, 1.0, 1.0));
let material = materials.add(Color::srgb_u8(124, 144, 255));
for x in [-2.0, 0.0, 2.0] {
commands.spawn((
Mesh3d(mesh.clone()),
MeshMaterial3d(material.clone()),
Transform::from_xyz(x, 0.5, 0.0),
));
}
}
// Lights.
{
commands.spawn((
PointLight {
shadows_enabled: true,
range: 2.0,
color: DARK_CYAN.into(),
..default()
},
Transform::from_xyz(0.0, 1.5, 0.0),
));
commands.spawn((
SpotLight {
shadows_enabled: true,
range: 3.5,
color: PURPLE.into(),
outer_angle: PI / 4.0,
inner_angle: PI / 4.0 * 0.8,
..default()
},
Transform::from_xyz(4.0, 2.0, 0.0).looking_at(Vec3::X * 1.5, Vec3::Y),
));
commands.spawn((
DirectionalLight {
color: GOLD.into(),
illuminance: DirectionalLight::default().illuminance * 0.05,
shadows_enabled: true,
..default()
},
Transform::from_xyz(-4.0, 2.0, 0.0).looking_at(Vec3::NEG_X * 1.5, Vec3::Y),
));
}
// Camera.
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
// Example instructions and gizmo config.
{
commands.spawn((
Text::new(
"Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
Hold 'Left' or 'Right' to change the line width of the gizmos\n\
Press 'A' to toggle drawing of the light gizmos\n\
Press 'C' to cycle between the light gizmos coloring modes",
),
Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
},
));
let (_, light_config) = config_store.config_mut::<LightGizmoConfigGroup>();
light_config.draw_all = true;
light_config.color = LightGizmoColor::MatchLightColor;
commands
.spawn((
Text::new("Gizmo color mode: "),
GizmoColorText,
Style {
position_type: PositionType::Absolute,
bottom: Val::Px(12.0),
left: Val::Px(12.0),
..default()
},
))
.with_child(TextSpan(gizmo_color_text(light_config)));
}
}
fn rotate_camera(mut transform: Single<&mut Transform, With<Camera>>, time: Res<Time>) {
transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_secs() / 2.));
}
fn update_config(
mut config_store: ResMut<GizmoConfigStore>,
keyboard: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
color_text_query: Single<Entity, With<GizmoColorText>>,
mut writer: TextUiWriter,
) {
if keyboard.just_pressed(KeyCode::KeyD) {
for (_, config, _) in config_store.iter_mut() {
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
}
}
let (config, light_config) = config_store.config_mut::<LightGizmoConfigGroup>();
if keyboard.pressed(KeyCode::ArrowRight) {
config.line_width += 5. * time.delta_secs();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowLeft) {
config.line_width -= 5. * time.delta_secs();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::KeyA) {
config.enabled ^= true;
}
if keyboard.just_pressed(KeyCode::KeyC) {
light_config.color = match light_config.color {
LightGizmoColor::Manual(_) => LightGizmoColor::Varied,
LightGizmoColor::Varied => LightGizmoColor::MatchLightColor,
LightGizmoColor::MatchLightColor => LightGizmoColor::ByLightType,
LightGizmoColor::ByLightType => LightGizmoColor::Manual(GRAY.into()),
};
*writer.text(*color_text_query, 1) = gizmo_color_text(light_config);
}
}