bevy/crates/bevy_animation/src
BD103 6ec6a55645
Unify crate-level preludes (#15080)
# Objective

- Crate-level prelude modules, such as `bevy_ecs::prelude`, are plagued
with inconsistency! Let's fix it!

## Solution

Format all preludes based on the following rules:

1. All preludes should have brief documentation in the format of:
   > The _name_ prelude.
   >
> This includes the most common types in this crate, re-exported for
your convenience.
2. All documentation should be outer, not inner. (`///` instead of
`//!`.)
3. No prelude modules should be annotated with `#[doc(hidden)]`. (Items
within them may, though I'm not sure why this was done.)

## Testing

- I manually searched for the term `mod prelude` and updated all
occurrences by hand. 🫠

---------

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-09-08 17:10:57 +00:00
..
animatable.rs Don't require going through bevy_animation::prelude to get to certain items in bevy_animation (#14979) 2024-08-31 18:38:34 +00:00
graph.rs Implement animation masks, allowing fine control of the targets that animations affect. (#15013) 2024-09-02 17:10:34 +00:00
lib.rs Unify crate-level preludes (#15080) 2024-09-08 17:10:57 +00:00
transition.rs Fix repeated animation transition bug (#14411) 2024-07-22 19:17:46 +00:00
util.rs Animatable trait for interpolation and blending (#4482) 2024-02-02 21:19:37 +00:00