![]() This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings |
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.. | ||
shader_custom_material.rs | ||
shader_defs.rs |
![]() This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings |
||
---|---|---|
.. | ||
shader_custom_material.rs | ||
shader_defs.rs |