95 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{prelude::*, text::FontAtlasSet};
 | |
| 
 | |
| fn main() {
 | |
|     App::build()
 | |
|         .init_resource::<State>()
 | |
|         .add_default_plugins()
 | |
|         .add_startup_system(setup.system())
 | |
|         .add_system(text_update_system.system())
 | |
|         .add_system(atlas_render_system.system())
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| struct State {
 | |
|     added: bool,
 | |
|     handle: Handle<Font>,
 | |
|     timer: Timer,
 | |
| }
 | |
| 
 | |
| impl Default for State {
 | |
|     fn default() -> Self {
 | |
|         Self {
 | |
|             added: false,
 | |
|             handle: Handle::default(),
 | |
|             timer: Timer::from_seconds(0.05),
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn atlas_render_system(
 | |
|     command_buffer: &mut CommandBuffer,
 | |
|     mut state: ResMut<State>,
 | |
|     mut materials: ResMut<Assets<ColorMaterial>>,
 | |
|     font_atlas_sets: Res<Assets<FontAtlasSet>>,
 | |
|     texture_atlases: Res<Assets<TextureAtlas>>,
 | |
| ) {
 | |
|     if state.added {
 | |
|         return;
 | |
|     }
 | |
|     if let Some(set) = font_atlas_sets.get(&state.handle.as_handle::<FontAtlasSet>()) {
 | |
|         for (_size, atlas) in set.iter() {
 | |
|             state.added = true;
 | |
|             let atlas = texture_atlases.get(&atlas.texture_atlas).unwrap();
 | |
|             command_buffer.build().add_entity(SpriteEntity {
 | |
|                 material: materials.add(atlas.texture.into()),
 | |
|                 quad: Quad {
 | |
|                     position: Vec2::new(-300.0, 0.),
 | |
|                     ..Default::default()
 | |
|                 },
 | |
|                 sprite: Sprite { scale: 1.0 },
 | |
|                 ..Default::default()
 | |
|             });
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut label: ComMut<Label>) {
 | |
|     state.timer.tick(time.delta_seconds);
 | |
|     if state.timer.finished {
 | |
|         label.text = format!("{}", rand::random::<u8>() as char);
 | |
|         state.timer.reset();
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn setup(
 | |
|     command_buffer: &mut CommandBuffer,
 | |
|     asset_server: Res<AssetServer>,
 | |
|     mut state: ResMut<State>,
 | |
| ) {
 | |
|     let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap();
 | |
|     state.handle = font_handle;
 | |
|     command_buffer
 | |
|         .build()
 | |
|         // 2d camera
 | |
|         .add_entity(OrthographicCameraEntity::default())
 | |
|         .add_entity(OrthographicCameraEntity::ui())
 | |
|         // texture
 | |
|         .add_entity(LabelEntity {
 | |
|             node: Node::new(
 | |
|                 math::vec2(0.0, 0.0),
 | |
|                 Anchors::TOP_LEFT,
 | |
|                 Margins::new(0.0, 250.0, 0.0, 60.0),
 | |
|             ),
 | |
|             label: Label {
 | |
|                 text: "a".to_string(),
 | |
|                 font: font_handle,
 | |
|                 style: TextStyle {
 | |
|                     font_size: 60.0,
 | |
|                     color: Color::WHITE,
 | |
|                 },
 | |
|             },
 | |
|             ..Default::default()
 | |
|         });
 | |
| }
 | 
