# Objective - Improve example from #12299 - Make it frame rate independent - Make it not randomly random ## Solution - Transitions between transforms will take 2 seconds instead of 100 frames - Random is seeded |
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| .. | ||
| 2d_gizmos.rs | ||
| 3d_gizmos.rs | ||
| axes.rs | ||
| light_gizmos.rs | ||