bevy/crates/bevy_sprite/src
charlotte 754d1fa7ca Remove entities from specialization caches when despawned. (#18627)
# Objective

Fixes #17872 

## Solution

This should have basically no impact on static scenes. We can optimize
more later if anything comes up. Needing to iterate the two level bin is
a bit unfortunate but shouldn't matter for apps that use a single
camera.
2025-03-31 22:33:27 +02:00
..
mesh2d Remove entities from specialization caches when despawned. (#18627) 2025-03-31 22:33:27 +02:00
render don't flip sprites twice (#18535) 2025-03-25 22:59:04 +01:00
texture_slice ExtractedSprites slice buffer (#17041) 2025-03-25 22:43:58 +01:00
lib.rs ExtractedSprites slice buffer (#17041) 2025-03-25 22:43:58 +01:00
picking_backend.rs Unify picking backends (#17348) 2025-03-18 21:18:06 +01:00
sprite.rs bevy_reflect: Add clone registrations project-wide (#18307) 2025-03-17 18:32:35 +00:00