# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
		
			
				
	
	
		
			31 lines
		
	
	
		
			823 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			823 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Demonstrates how to grab and hide the mouse cursor.
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use bevy::{prelude::*, window::CursorGrabMode};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Update, grab_mouse)
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        .run();
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}
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// This system grabs the mouse when the left mouse button is pressed
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// and releases it when the escape key is pressed
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fn grab_mouse(
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    mut windows: Query<&mut Window>,
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    mouse: Res<ButtonInput<MouseButton>>,
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    key: Res<ButtonInput<KeyCode>>,
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) {
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    let mut window = windows.single_mut();
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    if mouse.just_pressed(MouseButton::Left) {
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        window.cursor.visible = false;
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        window.cursor.grab_mode = CursorGrabMode::Locked;
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    }
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    if key.just_pressed(KeyCode::Escape) {
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        window.cursor.visible = true;
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        window.cursor.grab_mode = CursorGrabMode::None;
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    }
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}
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