# Objective The name `TextAlignment` is really deceptive and almost every new user gets confused about the differences between aligning text with `TextAlignment`, aligning text with `Style` and aligning text with anchor (when using `Text2d`). ## Solution * Rename `TextAlignment` to `JustifyText`. The associated helper methods are also renamed. * Improve the doc comments for text explaining explicitly how the `JustifyText` component affects the arrangement of text. * Add some extra cases to the `text_debug` example that demonstate the differences between alignment using `JustifyText` and alignment using `Style`. <img width="757" alt="text_debug_2" src="https://github.com/bevyengine/bevy/assets/27962798/9d53e647-93f9-4bc7-8a20-0d9f783304d2"> --- ## Changelog * `TextAlignment` has been renamed to `JustifyText` * `TextBundle::with_text_alignment` has been renamed to `TextBundle::with_text_justify` * `Text::with_alignment` has been renamed to `Text::with_justify` * The `text_alignment` field of `TextMeasureInfo` has been renamed to `justification` ## Migration Guide * `TextAlignment` has been renamed to `JustifyText` * `TextBundle::with_text_alignment` has been renamed to `TextBundle::with_text_justify` * `Text::with_alignment` has been renamed to `Text::with_justify` * The `text_alignment` field of `TextMeasureInfo` has been renamed to `justification`
		
			
				
	
	
		
			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Text pipeline benchmark.
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//!
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//! Continuously recomputes a large `Text` component with 100 sections.
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use bevy::{
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    diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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    prelude::*,
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    text::{BreakLineOn, Text2dBounds},
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    window::{PresentMode, WindowPlugin, WindowResolution},
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};
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fn main() {
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    App::new()
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        .add_plugins((
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            DefaultPlugins.set(WindowPlugin {
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                primary_window: Some(Window {
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                    present_mode: PresentMode::AutoNoVsync,
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                    resolution: WindowResolution::new(1920.0, 1080.0)
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                        .with_scale_factor_override(1.0),
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                    ..default()
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                }),
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                ..default()
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            }),
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            FrameTimeDiagnosticsPlugin,
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            LogDiagnosticsPlugin::default(),
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        ))
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        .add_systems(Startup, spawn)
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        .add_systems(Update, update_text_bounds)
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        .run();
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}
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fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
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    warn!(include_str!("warning_string.txt"));
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    commands.spawn(Camera2dBundle::default());
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    let sections = (1..=50)
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        .flat_map(|i| {
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            [
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                TextSection {
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                    value: "text".repeat(i),
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                    style: TextStyle {
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                        font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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                        font_size: (4 + i % 10) as f32,
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                        color: Color::BLUE,
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                    },
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                },
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                TextSection {
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                    value: "pipeline".repeat(i),
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                    style: TextStyle {
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                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                        font_size: (4 + i % 11) as f32,
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                        color: Color::YELLOW,
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                    },
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                },
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            ]
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        })
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        .collect::<Vec<_>>();
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    commands.spawn(Text2dBundle {
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        text: Text {
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            sections,
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            justify: JustifyText::Center,
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            linebreak_behavior: BreakLineOn::AnyCharacter,
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        },
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        ..Default::default()
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    });
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}
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// changing the bounds of the text will cause a recomputation
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fn update_text_bounds(time: Res<Time>, mut text_bounds_query: Query<&mut Text2dBounds>) {
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    let width = (1. + time.elapsed_seconds().sin()) * 600.0;
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    for mut text_bounds in text_bounds_query.iter_mut() {
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        text_bounds.size.x = width;
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    }
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}
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