# Objective Implements #9216 ## Solution - Replace `DiagnosticId` by `DiagnosticPath`. It's pre-hashed using `const-fnv1a-hash` crate, so it's possible to create path in const contexts. --- ## Changelog - Replaced `DiagnosticId` by `DiagnosticPath` - Set default history length to 120 measurements (2 seconds on 60 fps). I've noticed hardcoded constant 20 everywhere and decided to change it to `DEFAULT_MAX_HISTORY_LENGTH` , which is set to new diagnostics by default. To override it, use `with_max_history_length`. ## Migration Guide ```diff - const UNIQUE_DIAG_ID: DiagnosticId = DiagnosticId::from_u128(42); + const UNIQUE_DIAG_PATH: DiagnosticPath = DiagnosticPath::const_new("foo/bar"); - Diagnostic::new(UNIQUE_DIAG_ID, "example", 10) + Diagnostic::new(UNIQUE_DIAG_PATH).with_max_history_length(10) - diagnostics.add_measurement(UNIQUE_DIAG_ID, || 42); + diagnostics.add_measurement(&UNIQUE_DIAG_ID, || 42); ```
		
			
				
	
	
		
			224 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Shows various text layout options.
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use bevy::{
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    diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
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    prelude::*,
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    window::{PresentMode, WindowPlugin},
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};
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fn main() {
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    App::new()
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        .add_plugins((
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            DefaultPlugins.set(WindowPlugin {
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                primary_window: Some(Window {
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                    present_mode: PresentMode::AutoNoVsync,
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                    ..default()
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                }),
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                ..default()
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            }),
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            FrameTimeDiagnosticsPlugin,
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        ))
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        .add_systems(Startup, infotext_system)
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        .add_systems(Update, change_text_system)
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        .run();
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}
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#[derive(Component)]
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struct TextChanges;
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fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
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    let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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    commands.spawn(Camera2dBundle::default());
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    let root_uinode = commands
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        .spawn(NodeBundle {
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            style: Style {
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                width: Val::Percent(100.),
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                height: Val::Percent(100.),
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                justify_content: JustifyContent::SpaceBetween,
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                ..default()
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            },
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            ..default()
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        })
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        .id();
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    let left_column = commands.spawn(NodeBundle {
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        style: Style {
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            flex_direction: FlexDirection::Column,
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            justify_content: JustifyContent::SpaceBetween,
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            align_items: AlignItems::Start,
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            flex_grow: 1.,
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            margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
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            ..default()
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        },
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        ..default()
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    }).with_children(|builder| {
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        builder.spawn(
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            TextBundle::from_section(
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                "This is\ntext with\nline breaks\nin the top left.",
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                TextStyle {
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                    font: font.clone(),
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                    font_size: 30.0,
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                    ..default()
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                },
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            )
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        );
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        builder.spawn(TextBundle::from_section(
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                "This text is right-justified. The `JustifyText` component controls the horizontal alignment of the lines of multi-line text relative to each other, and does not affect the text node's position in the UI layout.",                TextStyle {
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                    font: font.clone(),
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                    font_size: 30.0,
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                    color: Color::YELLOW,
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                },
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            )
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            .with_text_justify(JustifyText::Right)
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            .with_style(Style {
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                max_width: Val::Px(300.),
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                ..default()
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            })
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        );
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        builder.spawn(
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            TextBundle::from_section(
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                "This\ntext has\nline breaks and also a set width in the bottom left.",
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                TextStyle {
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                    font: font.clone(),
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                    font_size: 30.0,
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                    color: Color::WHITE,
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                },
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            )
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            .with_style(Style {
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                max_width: Val::Px(300.),
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                ..default()
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            })
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        );
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    }).id();
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    let right_column = commands.spawn(NodeBundle {
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        style: Style {
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            flex_direction: FlexDirection::Column,
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            justify_content: JustifyContent::SpaceBetween,
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            align_items: AlignItems::End,
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            flex_grow: 1.,
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            margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
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            ..default()
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        },
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        ..default()
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    }).with_children(|builder| {
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        builder.spawn(TextBundle::from_section(
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                "This text is very long, has a limited width, is center-justified, is positioned in the top right and is also colored pink.",
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                TextStyle {
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                    font: font.clone(),
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                    font_size: 40.0,
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                    color: Color::rgb(0.8, 0.2, 0.7),
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                },
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            )
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            .with_text_justify(JustifyText::Center)
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            .with_style(Style {
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                max_width: Val::Px(400.),
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                ..default()
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            })
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        );
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        builder.spawn(
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            TextBundle::from_section(
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                "This text is left-justified and is vertically positioned to distribute the empty space equally above and below it.",
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                TextStyle {
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                    font: font.clone(),
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                    font_size: 35.0,
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                    color: Color::YELLOW,
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                },
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            )
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            .with_text_justify(JustifyText::Left)
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            .with_style(Style {
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                max_width: Val::Px(300.),
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                ..default()
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            }),
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        );
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        builder.spawn((
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            TextBundle::from_sections([
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                TextSection::new(
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                    "This text changes in the bottom right",
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                    TextStyle {
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                        font: font.clone(),
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                        font_size: 25.0,
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                        color: Color::WHITE,
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                    },
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                ),
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                TextSection::new(
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                    "\nThis text changes in the bottom right - ",
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                    TextStyle {
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                        font: font.clone(),
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                        font_size: 25.0,
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                        color: Color::RED,
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                    },
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                ),
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                TextSection::from_style(TextStyle {
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                    font: font.clone(),
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                    font_size: 25.0,
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                    color: Color::ORANGE_RED,
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                }),
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                TextSection::new(
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                    " fps, ",
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                    TextStyle {
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                        font: font.clone(),
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                        font_size: 25.0,
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                        color: Color::YELLOW,
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                    },
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                ),
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                TextSection::from_style(TextStyle {
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                    font: font.clone(),
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                    font_size: 25.0,
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                    color: Color::GREEN,
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                }),
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                TextSection::new(
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                    " ms/frame",
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                    TextStyle {
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                        font: font.clone(),
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                        font_size: 25.0,
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                        color: Color::BLUE,
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                    },
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                ),
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            ]),
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            TextChanges,
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        ));
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    })
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    .id();
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    commands
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        .entity(root_uinode)
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        .push_children(&[left_column, right_column]);
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}
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fn change_text_system(
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    time: Res<Time>,
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    diagnostics: Res<DiagnosticsStore>,
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    mut query: Query<&mut Text, With<TextChanges>>,
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) {
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    for mut text in &mut query {
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        let mut fps = 0.0;
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        if let Some(fps_diagnostic) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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            if let Some(fps_smoothed) = fps_diagnostic.smoothed() {
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                fps = fps_smoothed;
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            }
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        }
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        let mut frame_time = time.delta_seconds_f64();
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        if let Some(frame_time_diagnostic) =
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            diagnostics.get(&FrameTimeDiagnosticsPlugin::FRAME_TIME)
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        {
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            if let Some(frame_time_smoothed) = frame_time_diagnostic.smoothed() {
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                frame_time = frame_time_smoothed;
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            }
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        }
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        text.sections[0].value = format!(
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            "This text changes in the bottom right - {fps:.1} fps, {frame_time:.3} ms/frame",
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        );
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        text.sections[2].value = format!("{fps:.1}");
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        text.sections[4].value = format!("{frame_time:.3}");
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    }
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}
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