# Objective
- Missing obvious way to rotate a transform around a point. This is popularly used for rotation of an object in world space ("orbiting" a point), or for local rotation of an object around a pivot point on that object.
- Present in other (not to be named) game engines
- Was question from user on Discord today (thread "object rotation")
## Solution
- Added Transform::rotate_around method where point is specified in reference frame of the parent (if any) or in world space.
|
||
|---|---|---|
| .. | ||
| src | ||
| .gitignore | ||
| Cargo.toml | ||
| README.md | ||
Bevy Transform
This crate is largely a 1:1 port from legion_transform (ecs: legion, math: nalgebra) to bevy (ecs: bevy_ecs, math: glam)