# Objective - Currently, it is not possible to call `.pipe` on a system that takes any input other than `()`. - The `IntoPipeSystem` trait is currently very difficult to parse due to its use of generics. ## Solution Remove the `IntoPipeSystem` trait, and move the `pipe` method to `IntoSystem`. --- ## Changelog - System piping has been made more flexible: it is now possible to call `.pipe` on a system that takes an input. ## Migration Guide The `IntoPipeSystem` trait has been removed, and the `pipe` method has been moved to the `IntoSystem` trait. ```rust // Before: use bevy_ecs::system::IntoPipeSystem; schedule.add_systems(first.pipe(second)); // After: use bevy_ecs::system::IntoSystem; schedule.add_systems(first.pipe(second)); ```
387 lines
12 KiB
Rust
387 lines
12 KiB
Rust
use crate::system::System;
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use super::{CombinatorSystem, Combine};
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/// A [`System`] created by piping the output of the first system into the input of the second.
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///
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/// This can be repeated indefinitely, but system pipes cannot branch: the output is consumed by the receiving system.
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///
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/// Given two systems `A` and `B`, A may be piped into `B` as `A.pipe(B)` if the output type of `A` is
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/// equal to the input type of `B`.
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///
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/// Note that for [`FunctionSystem`](crate::system::FunctionSystem)s the output is the return value
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/// of the function and the input is the first [`SystemParam`](crate::system::SystemParam) if it is
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/// tagged with [`In`](crate::system::In) or `()` if the function has no designated input parameter.
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///
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/// # Examples
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///
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/// ```
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/// use std::num::ParseIntError;
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///
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/// use bevy_ecs::prelude::*;
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///
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/// fn main() {
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/// let mut world = World::default();
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/// world.insert_resource(Message("42".to_string()));
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///
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/// // pipe the `parse_message_system`'s output into the `filter_system`s input
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/// let mut piped_system = parse_message_system.pipe(filter_system);
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/// piped_system.initialize(&mut world);
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/// assert_eq!(piped_system.run((), &mut world), Some(42));
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/// }
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///
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/// #[derive(Resource)]
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/// struct Message(String);
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///
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/// fn parse_message_system(message: Res<Message>) -> Result<usize, ParseIntError> {
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/// message.0.parse::<usize>()
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/// }
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///
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/// fn filter_system(In(result): In<Result<usize, ParseIntError>>) -> Option<usize> {
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/// result.ok().filter(|&n| n < 100)
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/// }
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/// ```
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pub type PipeSystem<SystemA, SystemB> = CombinatorSystem<Pipe, SystemA, SystemB>;
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#[doc(hidden)]
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pub struct Pipe;
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impl<A, B> Combine<A, B> for Pipe
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where
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A: System,
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B: System<In = A::Out>,
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{
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type In = A::In;
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type Out = B::Out;
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fn combine(
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input: Self::In,
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a: impl FnOnce(<A as System>::In) -> <A as System>::Out,
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b: impl FnOnce(<B as System>::In) -> <B as System>::Out,
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) -> Self::Out {
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let value = a(input);
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b(value)
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}
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}
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/// A collection of common adapters for [piping](super::PipeSystem) the result of a system.
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pub mod adapter {
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use crate::system::In;
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use bevy_utils::tracing;
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use std::fmt::Debug;
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/// Converts a regular function into a system adapter.
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///
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/// # Examples
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/// ```
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/// use bevy_ecs::prelude::*;
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///
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/// fn return1() -> u64 { 1 }
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///
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/// return1
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/// .pipe(system_adapter::new(u32::try_from))
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/// .pipe(system_adapter::unwrap)
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/// .pipe(print);
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///
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/// fn print(In(x): In<impl std::fmt::Debug>) {
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/// println!("{x:?}");
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/// }
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/// ```
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pub fn new<T, U>(mut f: impl FnMut(T) -> U) -> impl FnMut(In<T>) -> U {
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move |In(x)| f(x)
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}
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/// System adapter that unwraps the `Ok` variant of a [`Result`].
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/// This is useful for fallible systems that should panic in the case of an error.
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///
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/// There is no equivalent adapter for [`Option`]. Instead, it's best to provide
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/// an error message and convert to a `Result` using `ok_or{_else}`.
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///
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/// # Examples
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///
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/// Panicking on error
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///
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/// ```
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/// use bevy_ecs::prelude::*;
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///
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/// // Building a new schedule/app...
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/// let mut sched = Schedule::default();
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/// sched.add_systems(
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/// // Panic if the load system returns an error.
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/// load_save_system.pipe(system_adapter::unwrap)
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/// )
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/// // ...
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/// # ;
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/// # let mut world = World::new();
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/// # sched.run(&mut world);
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///
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/// // A system which may fail irreparably.
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/// fn load_save_system() -> Result<(), std::io::Error> {
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/// let save_file = open_file("my_save.json")?;
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/// dbg!(save_file);
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/// Ok(())
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/// }
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/// # fn open_file(name: &str) -> Result<&'static str, std::io::Error>
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/// # { Ok("hello world") }
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/// ```
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pub fn unwrap<T, E: Debug>(In(res): In<Result<T, E>>) -> T {
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res.unwrap()
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}
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/// System adapter that utilizes the [`bevy_utils::tracing::info!`] macro to print system information.
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///
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/// # Examples
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///
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/// ```
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/// use bevy_ecs::prelude::*;
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///
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/// // Building a new schedule/app...
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/// let mut sched = Schedule::default();
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/// sched.add_systems(
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/// // Prints system information.
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/// data_pipe_system.pipe(system_adapter::info)
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/// )
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/// // ...
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/// # ;
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/// # let mut world = World::new();
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/// # sched.run(&mut world);
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///
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/// // A system that returns a String output.
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/// fn data_pipe_system() -> String {
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/// "42".to_string()
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/// }
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/// ```
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pub fn info<T: Debug>(In(data): In<T>) {
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tracing::info!("{:?}", data);
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}
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/// System adapter that utilizes the [`bevy_utils::tracing::debug!`] macro to print the output of a system.
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///
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/// # Examples
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///
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/// ```
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/// use bevy_ecs::prelude::*;
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///
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/// // Building a new schedule/app...
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/// let mut sched = Schedule::default();
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/// sched.add_systems(
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/// // Prints debug data from system.
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/// parse_message_system.pipe(system_adapter::dbg)
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/// )
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/// // ...
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/// # ;
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/// # let mut world = World::new();
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/// # sched.run(&mut world);
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///
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/// // A system that returns a Result<usize, String> output.
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/// fn parse_message_system() -> Result<usize, std::num::ParseIntError> {
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/// Ok("42".parse()?)
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/// }
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/// ```
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pub fn dbg<T: Debug>(In(data): In<T>) {
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tracing::debug!("{:?}", data);
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}
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/// System adapter that utilizes the [`bevy_utils::tracing::warn!`] macro to print the output of a system.
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///
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/// # Examples
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///
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/// ```
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/// use bevy_ecs::prelude::*;
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///
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/// // Building a new schedule/app...
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/// # let mut sched = Schedule::default();
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/// sched.add_systems(
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/// // Prints system warning if system returns an error.
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/// warning_pipe_system.pipe(system_adapter::warn)
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/// )
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/// // ...
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/// # ;
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/// # let mut world = World::new();
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/// # sched.run(&mut world);
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///
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/// // A system that returns a Result<(), String> output.
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/// fn warning_pipe_system() -> Result<(), String> {
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/// Err("Got to rusty?".to_string())
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/// }
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/// ```
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pub fn warn<E: Debug>(In(res): In<Result<(), E>>) {
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if let Err(warn) = res {
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tracing::warn!("{:?}", warn);
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}
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}
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/// System adapter that utilizes the [`bevy_utils::tracing::error!`] macro to print the output of a system.
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///
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/// # Examples
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///
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/// ```
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/// use bevy_ecs::prelude::*;
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/// // Building a new schedule/app...
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/// let mut sched = Schedule::default();
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/// sched.add_systems(
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/// // Prints system error if system fails.
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/// parse_error_message_system.pipe(system_adapter::error)
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/// )
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/// // ...
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/// # ;
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/// # let mut world = World::new();
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/// # sched.run(&mut world);
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///
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/// // A system that returns a Result<())> output.
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/// fn parse_error_message_system() -> Result<(), String> {
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/// Err("Some error".to_owned())
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/// }
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/// ```
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pub fn error<E: Debug>(In(res): In<Result<(), E>>) {
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if let Err(error) = res {
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tracing::error!("{:?}", error);
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}
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}
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/// System adapter that ignores the output of the previous system in a pipe.
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/// This is useful for fallible systems that should simply return early in case of an `Err`/`None`.
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///
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/// # Examples
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///
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/// Returning early
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///
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/// ```
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/// use bevy_ecs::prelude::*;
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///
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/// // Marker component for an enemy entity.
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/// #[derive(Component)]
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/// struct Monster;
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///
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/// // Building a new schedule/app...
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/// # let mut sched = Schedule::default(); sched
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/// .add_systems(
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/// // If the system fails, just move on and try again next frame.
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/// fallible_system.pipe(system_adapter::ignore)
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/// )
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/// // ...
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/// # ;
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/// # let mut world = World::new();
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/// # sched.run(&mut world);
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///
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/// // A system which may return early. It's more convenient to use the `?` operator for this.
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/// fn fallible_system(
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/// q: Query<Entity, With<Monster>>
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/// ) -> Option<()> {
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/// let monster_id = q.iter().next()?;
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/// println!("Monster entity is {monster_id:?}");
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/// Some(())
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/// }
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/// ```
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pub fn ignore<T>(In(_): In<T>) {}
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}
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#[cfg(test)]
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mod tests {
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use bevy_utils::default;
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use super::adapter::*;
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use crate::{self as bevy_ecs, prelude::*};
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#[test]
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fn assert_systems() {
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use std::str::FromStr;
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use crate::{prelude::*, system::assert_is_system};
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/// Mocks a system that returns a value of type `T`.
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fn returning<T>() -> T {
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unimplemented!()
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}
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/// Mocks an exclusive system that takes an input and returns an output.
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fn exclusive_in_out<A, B>(_: In<A>, _: &mut World) -> B {
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unimplemented!()
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}
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fn not(In(val): In<bool>) -> bool {
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!val
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}
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assert_is_system(returning::<Result<u32, std::io::Error>>.pipe(unwrap));
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assert_is_system(returning::<Option<()>>.pipe(ignore));
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assert_is_system(returning::<&str>.pipe(new(u64::from_str)).pipe(unwrap));
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assert_is_system(exclusive_in_out::<(), Result<(), std::io::Error>>.pipe(error));
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assert_is_system(returning::<bool>.pipe(exclusive_in_out::<bool, ()>));
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returning::<()>.run_if(returning::<bool>.pipe(not));
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}
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#[test]
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fn pipe_change_detection() {
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#[derive(Resource, Default)]
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struct Flag;
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#[derive(Default)]
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struct Info {
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// If true, the respective system will mutate `Flag`.
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do_first: bool,
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do_second: bool,
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// Will be set to true if the respective system saw that `Flag` changed.
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first_flag: bool,
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second_flag: bool,
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}
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fn first(In(mut info): In<Info>, mut flag: ResMut<Flag>) -> Info {
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if flag.is_changed() {
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info.first_flag = true;
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}
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if info.do_first {
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*flag = Flag;
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}
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info
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}
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fn second(In(mut info): In<Info>, mut flag: ResMut<Flag>) -> Info {
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if flag.is_changed() {
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info.second_flag = true;
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}
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if info.do_second {
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*flag = Flag;
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}
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info
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}
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let mut world = World::new();
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world.init_resource::<Flag>();
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let mut sys = first.pipe(second);
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sys.initialize(&mut world);
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sys.run(default(), &mut world);
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// The second system should observe a change made in the first system.
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let info = sys.run(
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Info {
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do_first: true,
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..default()
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},
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&mut world,
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);
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assert!(!info.first_flag);
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assert!(info.second_flag);
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// When a change is made in the second system, the first system
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// should observe it the next time they are run.
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let info1 = sys.run(
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Info {
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do_second: true,
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..default()
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},
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&mut world,
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);
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let info2 = sys.run(default(), &mut world);
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assert!(!info1.first_flag);
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assert!(!info1.second_flag);
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assert!(info2.first_flag);
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assert!(!info2.second_flag);
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}
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}
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