bevy/crates/bevy_ecs/src/system/function_system.rs
Chris Russell 765e5842cd Replace ValidationOutcome with Result (#18541)
# Objective

Make it easier to short-circuit system parameter validation.  

Simplify the API surface by combining `ValidationOutcome` with
`SystemParamValidationError`.

## Solution

Replace `ValidationOutcome` with `Result<(),
SystemParamValidationError>`. Move the docs from `ValidationOutcome` to
`SystemParamValidationError`.

Add a `skipped` field to `SystemParamValidationError` to distinguish the
`Skipped` and `Invalid` variants.

Use the `?` operator to short-circuit validation in tuples of system
params.
2025-03-26 09:01:42 +01:00

1032 lines
39 KiB
Rust

use crate::{
archetype::{ArchetypeComponentId, ArchetypeGeneration},
component::{ComponentId, Tick},
prelude::FromWorld,
query::{Access, FilteredAccessSet},
schedule::{InternedSystemSet, SystemSet},
system::{
check_system_change_tick, ReadOnlySystemParam, System, SystemIn, SystemInput, SystemParam,
SystemParamItem,
},
world::{unsafe_world_cell::UnsafeWorldCell, DeferredWorld, World, WorldId},
};
use alloc::{borrow::Cow, vec, vec::Vec};
use core::marker::PhantomData;
use variadics_please::all_tuples;
#[cfg(feature = "trace")]
use tracing::{info_span, Span};
use super::{IntoSystem, ReadOnlySystem, SystemParamBuilder, SystemParamValidationError};
/// The metadata of a [`System`].
#[derive(Clone)]
pub struct SystemMeta {
pub(crate) name: Cow<'static, str>,
/// The set of component accesses for this system. This is used to determine
/// - soundness issues (e.g. multiple [`SystemParam`]s mutably accessing the same component)
/// - ambiguities in the schedule (e.g. two systems that have some sort of conflicting access)
pub(crate) component_access_set: FilteredAccessSet<ComponentId>,
/// This [`Access`] is used to determine which systems can run in parallel with each other
/// in the multithreaded executor.
///
/// We use a [`ArchetypeComponentId`] as it is more precise than just checking [`ComponentId`]:
/// for example if you have one system with `Query<&mut T, With<A>>` and one system with `Query<&mut T, With<B>>`
/// they conflict if you just look at the [`ComponentId`] of `T`; but if there are no archetypes with
/// both `A`, `B` and `T` then in practice there's no risk of conflict. By using [`ArchetypeComponentId`]
/// we can be more precise because we can check if the existing archetypes of the [`World`]
/// cause a conflict
pub(crate) archetype_component_access: Access<ArchetypeComponentId>,
// NOTE: this must be kept private. making a SystemMeta non-send is irreversible to prevent
// SystemParams from overriding each other
is_send: bool,
has_deferred: bool,
pub(crate) last_run: Tick,
#[cfg(feature = "trace")]
pub(crate) system_span: Span,
#[cfg(feature = "trace")]
pub(crate) commands_span: Span,
}
impl SystemMeta {
pub(crate) fn new<T>() -> Self {
let name = core::any::type_name::<T>();
Self {
name: name.into(),
archetype_component_access: Access::default(),
component_access_set: FilteredAccessSet::default(),
is_send: true,
has_deferred: false,
last_run: Tick::new(0),
#[cfg(feature = "trace")]
system_span: info_span!("system", name = name),
#[cfg(feature = "trace")]
commands_span: info_span!("system_commands", name = name),
}
}
/// Returns the system's name
#[inline]
pub fn name(&self) -> &str {
&self.name
}
/// Sets the name of this system.
///
/// Useful to give closure systems more readable and unique names for debugging and tracing.
#[inline]
pub fn set_name(&mut self, new_name: impl Into<Cow<'static, str>>) {
let new_name: Cow<'static, str> = new_name.into();
#[cfg(feature = "trace")]
{
let name = new_name.as_ref();
self.system_span = info_span!("system", name = name);
self.commands_span = info_span!("system_commands", name = name);
}
self.name = new_name;
}
/// Returns true if the system is [`Send`].
#[inline]
pub fn is_send(&self) -> bool {
self.is_send
}
/// Sets the system to be not [`Send`].
///
/// This is irreversible.
#[inline]
pub fn set_non_send(&mut self) {
self.is_send = false;
}
/// Returns true if the system has deferred [`SystemParam`]'s
#[inline]
pub fn has_deferred(&self) -> bool {
self.has_deferred
}
/// Marks the system as having deferred buffers like [`Commands`](`super::Commands`)
/// This lets the scheduler insert [`ApplyDeferred`](`crate::prelude::ApplyDeferred`) systems automatically.
#[inline]
pub fn set_has_deferred(&mut self) {
self.has_deferred = true;
}
/// Archetype component access that is used to determine which systems can run in parallel with each other
/// in the multithreaded executor.
///
/// We use an [`ArchetypeComponentId`] as it is more precise than just checking [`ComponentId`]:
/// for example if you have one system with `Query<&mut A, With<B>`, and one system with `Query<&mut A, Without<B>`,
/// they conflict if you just look at the [`ComponentId`];
/// but no archetype that matches the first query will match the second and vice versa,
/// which means there's no risk of conflict.
#[inline]
pub fn archetype_component_access(&self) -> &Access<ArchetypeComponentId> {
&self.archetype_component_access
}
/// Returns a mutable reference to the [`Access`] for [`ArchetypeComponentId`].
/// This is used to determine which systems can run in parallel with each other
/// in the multithreaded executor.
///
/// We use an [`ArchetypeComponentId`] as it is more precise than just checking [`ComponentId`]:
/// for example if you have one system with `Query<&mut A, With<B>`, and one system with `Query<&mut A, Without<B>`,
/// they conflict if you just look at the [`ComponentId`];
/// but no archetype that matches the first query will match the second and vice versa,
/// which means there's no risk of conflict.
///
/// # Safety
///
/// No access can be removed from the returned [`Access`].
#[inline]
pub unsafe fn archetype_component_access_mut(&mut self) -> &mut Access<ArchetypeComponentId> {
&mut self.archetype_component_access
}
/// Returns a reference to the [`FilteredAccessSet`] for [`ComponentId`].
/// Used to check if systems and/or system params have conflicting access.
#[inline]
pub fn component_access_set(&self) -> &FilteredAccessSet<ComponentId> {
&self.component_access_set
}
/// Returns a mutable reference to the [`FilteredAccessSet`] for [`ComponentId`].
/// Used internally to statically check if systems have conflicting access.
///
/// # Safety
///
/// No access can be removed from the returned [`FilteredAccessSet`].
#[inline]
pub unsafe fn component_access_set_mut(&mut self) -> &mut FilteredAccessSet<ComponentId> {
&mut self.component_access_set
}
}
// TODO: Actually use this in FunctionSystem. We should probably only do this once Systems are constructed using a World reference
// (to avoid the need for unwrapping to retrieve SystemMeta)
/// Holds on to persistent state required to drive [`SystemParam`] for a [`System`].
///
/// This is a powerful and convenient tool for working with exclusive world access,
/// allowing you to fetch data from the [`World`] as if you were running a [`System`].
/// However, simply calling `world::run_system(my_system)` using a [`World::run_system`](World::run_system)
/// can be significantly simpler and ensures that change detection and command flushing work as expected.
///
/// Borrow-checking is handled for you, allowing you to mutably access multiple compatible system parameters at once,
/// and arbitrary system parameters (like [`EventWriter`](crate::event::EventWriter)) can be conveniently fetched.
///
/// For an alternative approach to split mutable access to the world, see [`World::resource_scope`].
///
/// # Warning
///
/// [`SystemState`] values created can be cached to improve performance,
/// and *must* be cached and reused in order for system parameters that rely on local state to work correctly.
/// These include:
/// - [`Added`](crate::query::Added) and [`Changed`](crate::query::Changed) query filters
/// - [`Local`](crate::system::Local) variables that hold state
/// - [`EventReader`](crate::event::EventReader) system parameters, which rely on a [`Local`](crate::system::Local) to track which events have been seen
///
/// Note that this is automatically handled for you when using a [`World::run_system`](World::run_system).
///
/// # Example
///
/// Basic usage:
/// ```
/// # use bevy_ecs::prelude::*;
/// # use bevy_ecs::system::SystemState;
/// # use bevy_ecs::event::Events;
/// #
/// # #[derive(Event)]
/// # struct MyEvent;
/// # #[derive(Resource)]
/// # struct MyResource(u32);
/// #
/// # #[derive(Component)]
/// # struct MyComponent;
/// #
/// // Work directly on the `World`
/// let mut world = World::new();
/// world.init_resource::<Events<MyEvent>>();
///
/// // Construct a `SystemState` struct, passing in a tuple of `SystemParam`
/// // as if you were writing an ordinary system.
/// let mut system_state: SystemState<(
/// EventWriter<MyEvent>,
/// Option<ResMut<MyResource>>,
/// Query<&MyComponent>,
/// )> = SystemState::new(&mut world);
///
/// // Use system_state.get_mut(&mut world) and unpack your system parameters into variables!
/// // system_state.get(&world) provides read-only versions of your system parameters instead.
/// let (event_writer, maybe_resource, query) = system_state.get_mut(&mut world);
///
/// // If you are using `Commands`, you can choose when you want to apply them to the world.
/// // You need to manually call `.apply(world)` on the `SystemState` to apply them.
/// ```
/// Caching:
/// ```
/// # use bevy_ecs::prelude::*;
/// # use bevy_ecs::system::SystemState;
/// # use bevy_ecs::event::Events;
/// #
/// # #[derive(Event)]
/// # struct MyEvent;
/// #[derive(Resource)]
/// struct CachedSystemState {
/// event_state: SystemState<EventReader<'static, 'static, MyEvent>>,
/// }
///
/// // Create and store a system state once
/// let mut world = World::new();
/// world.init_resource::<Events<MyEvent>>();
/// let initial_state: SystemState<EventReader<MyEvent>> = SystemState::new(&mut world);
///
/// // The system state is cached in a resource
/// world.insert_resource(CachedSystemState {
/// event_state: initial_state,
/// });
///
/// // Later, fetch the cached system state, saving on overhead
/// world.resource_scope(|world, mut cached_state: Mut<CachedSystemState>| {
/// let mut event_reader = cached_state.event_state.get_mut(world);
///
/// for events in event_reader.read() {
/// println!("Hello World!");
/// }
/// });
/// ```
pub struct SystemState<Param: SystemParam + 'static> {
meta: SystemMeta,
param_state: Param::State,
world_id: WorldId,
archetype_generation: ArchetypeGeneration,
}
// Allow closure arguments to be inferred.
// For a closure to be used as a `SystemParamFunction`, it needs to be generic in any `'w` or `'s` lifetimes.
// Rust will only infer a closure to be generic over lifetimes if it's passed to a function with a Fn constraint.
// So, generate a function for each arity with an explicit `FnMut` constraint to enable higher-order lifetimes,
// along with a regular `SystemParamFunction` constraint to allow the system to be built.
macro_rules! impl_build_system {
($(#[$meta:meta])* $($param: ident),*) => {
$(#[$meta])*
impl<$($param: SystemParam),*> SystemState<($($param,)*)> {
/// Create a [`FunctionSystem`] from a [`SystemState`].
/// This method signature allows type inference of closure parameters for a system with no input.
/// You can use [`SystemState::build_system_with_input()`] if you have input, or [`SystemState::build_any_system()`] if you don't need type inference.
pub fn build_system<
Out: 'static,
Marker,
F: FnMut($(SystemParamItem<$param>),*) -> Out
+ SystemParamFunction<Marker, Param = ($($param,)*), In = (), Out = Out>
>
(
self,
func: F,
) -> FunctionSystem<Marker, F>
{
self.build_any_system(func)
}
/// Create a [`FunctionSystem`] from a [`SystemState`].
/// This method signature allows type inference of closure parameters for a system with input.
/// You can use [`SystemState::build_system()`] if you have no input, or [`SystemState::build_any_system()`] if you don't need type inference.
pub fn build_system_with_input<
Input: SystemInput,
Out: 'static,
Marker,
F: FnMut(Input, $(SystemParamItem<$param>),*) -> Out
+ SystemParamFunction<Marker, Param = ($($param,)*), In = Input, Out = Out>,
>(
self,
func: F,
) -> FunctionSystem<Marker, F> {
self.build_any_system(func)
}
}
}
}
all_tuples!(
#[doc(fake_variadic)]
impl_build_system,
0,
16,
P
);
impl<Param: SystemParam> SystemState<Param> {
/// Creates a new [`SystemState`] with default state.
///
/// ## Note
/// For users of [`SystemState::get_manual`] or [`get_manual_mut`](SystemState::get_manual_mut):
///
/// `new` does not cache any of the world's archetypes, so you must call [`SystemState::update_archetypes`]
/// manually before calling `get_manual{_mut}`.
pub fn new(world: &mut World) -> Self {
let mut meta = SystemMeta::new::<Param>();
meta.last_run = world.change_tick().relative_to(Tick::MAX);
let param_state = Param::init_state(world, &mut meta);
Self {
meta,
param_state,
world_id: world.id(),
archetype_generation: ArchetypeGeneration::initial(),
}
}
/// Create a [`SystemState`] from a [`SystemParamBuilder`]
pub(crate) fn from_builder(world: &mut World, builder: impl SystemParamBuilder<Param>) -> Self {
let mut meta = SystemMeta::new::<Param>();
meta.last_run = world.change_tick().relative_to(Tick::MAX);
let param_state = builder.build(world, &mut meta);
Self {
meta,
param_state,
world_id: world.id(),
archetype_generation: ArchetypeGeneration::initial(),
}
}
/// Create a [`FunctionSystem`] from a [`SystemState`].
/// This method signature allows any system function, but the compiler will not perform type inference on closure parameters.
/// You can use [`SystemState::build_system()`] or [`SystemState::build_system_with_input()`] to get type inference on parameters.
pub fn build_any_system<Marker, F: SystemParamFunction<Marker, Param = Param>>(
self,
func: F,
) -> FunctionSystem<Marker, F> {
FunctionSystem {
func,
state: Some(FunctionSystemState {
param: self.param_state,
world_id: self.world_id,
}),
system_meta: self.meta,
archetype_generation: self.archetype_generation,
marker: PhantomData,
}
}
/// Gets the metadata for this instance.
#[inline]
pub fn meta(&self) -> &SystemMeta {
&self.meta
}
/// Gets the metadata for this instance.
#[inline]
pub fn meta_mut(&mut self) -> &mut SystemMeta {
&mut self.meta
}
/// Retrieve the [`SystemParam`] values. This can only be called when all parameters are read-only.
#[inline]
pub fn get<'w, 's>(&'s mut self, world: &'w World) -> SystemParamItem<'w, 's, Param>
where
Param: ReadOnlySystemParam,
{
self.validate_world(world.id());
self.update_archetypes(world);
// SAFETY: Param is read-only and doesn't allow mutable access to World.
// It also matches the World this SystemState was created with.
unsafe { self.get_unchecked_manual(world.as_unsafe_world_cell_readonly()) }
}
/// Retrieve the mutable [`SystemParam`] values.
#[inline]
pub fn get_mut<'w, 's>(&'s mut self, world: &'w mut World) -> SystemParamItem<'w, 's, Param> {
self.validate_world(world.id());
self.update_archetypes(world);
// SAFETY: World is uniquely borrowed and matches the World this SystemState was created with.
unsafe { self.get_unchecked_manual(world.as_unsafe_world_cell()) }
}
/// Applies all state queued up for [`SystemParam`] values. For example, this will apply commands queued up
/// by a [`Commands`](`super::Commands`) parameter to the given [`World`].
/// This function should be called manually after the values returned by [`SystemState::get`] and [`SystemState::get_mut`]
/// are finished being used.
pub fn apply(&mut self, world: &mut World) {
Param::apply(&mut self.param_state, &self.meta, world);
}
/// Wrapper over [`SystemParam::validate_param`].
///
/// # Safety
///
/// - The passed [`UnsafeWorldCell`] must have read-only access to
/// world data in `archetype_component_access`.
/// - `world` must be the same [`World`] that was used to initialize [`state`](SystemParam::init_state).
pub unsafe fn validate_param(
state: &Self,
world: UnsafeWorldCell,
) -> Result<(), SystemParamValidationError> {
// SAFETY: Delegated to existing `SystemParam` implementations.
unsafe { Param::validate_param(&state.param_state, &state.meta, world) }
}
/// Returns `true` if `world_id` matches the [`World`] that was used to call [`SystemState::new`].
/// Otherwise, this returns false.
#[inline]
pub fn matches_world(&self, world_id: WorldId) -> bool {
self.world_id == world_id
}
/// Asserts that the [`SystemState`] matches the provided world.
#[inline]
#[track_caller]
fn validate_world(&self, world_id: WorldId) {
#[inline(never)]
#[track_caller]
#[cold]
fn panic_mismatched(this: WorldId, other: WorldId) -> ! {
panic!("Encountered a mismatched World. This SystemState was created from {this:?}, but a method was called using {other:?}.");
}
if !self.matches_world(world_id) {
panic_mismatched(self.world_id, world_id);
}
}
/// Updates the state's internal view of the [`World`]'s archetypes. If this is not called before fetching the parameters,
/// the results may not accurately reflect what is in the `world`.
///
/// This is only required if [`SystemState::get_manual`] or [`SystemState::get_manual_mut`] is being called, and it only needs to
/// be called if the `world` has been structurally mutated (i.e. added/removed a component or resource). Users using
/// [`SystemState::get`] or [`SystemState::get_mut`] do not need to call this as it will be automatically called for them.
#[inline]
pub fn update_archetypes(&mut self, world: &World) {
self.update_archetypes_unsafe_world_cell(world.as_unsafe_world_cell_readonly());
}
/// Updates the state's internal view of the `world`'s archetypes. If this is not called before fetching the parameters,
/// the results may not accurately reflect what is in the `world`.
///
/// This is only required if [`SystemState::get_manual`] or [`SystemState::get_manual_mut`] is being called, and it only needs to
/// be called if the `world` has been structurally mutated (i.e. added/removed a component or resource). Users using
/// [`SystemState::get`] or [`SystemState::get_mut`] do not need to call this as it will be automatically called for them.
///
/// # Note
///
/// This method only accesses world metadata.
#[inline]
pub fn update_archetypes_unsafe_world_cell(&mut self, world: UnsafeWorldCell) {
assert_eq!(self.world_id, world.id(), "Encountered a mismatched World. A System cannot be used with Worlds other than the one it was initialized with.");
let archetypes = world.archetypes();
let old_generation =
core::mem::replace(&mut self.archetype_generation, archetypes.generation());
for archetype in &archetypes[old_generation..] {
// SAFETY: The assertion above ensures that the param_state was initialized from `world`.
unsafe { Param::new_archetype(&mut self.param_state, archetype, &mut self.meta) };
}
}
/// Retrieve the [`SystemParam`] values. This can only be called when all parameters are read-only.
/// This will not update the state's view of the world's archetypes automatically nor increment the
/// world's change tick.
///
/// For this to return accurate results, ensure [`SystemState::update_archetypes`] is called before this
/// function.
///
/// Users should strongly prefer to use [`SystemState::get`] over this function.
#[inline]
pub fn get_manual<'w, 's>(&'s mut self, world: &'w World) -> SystemParamItem<'w, 's, Param>
where
Param: ReadOnlySystemParam,
{
self.validate_world(world.id());
let change_tick = world.read_change_tick();
// SAFETY: Param is read-only and doesn't allow mutable access to World.
// It also matches the World this SystemState was created with.
unsafe { self.fetch(world.as_unsafe_world_cell_readonly(), change_tick) }
}
/// Retrieve the mutable [`SystemParam`] values. This will not update the state's view of the world's archetypes
/// automatically nor increment the world's change tick.
///
/// For this to return accurate results, ensure [`SystemState::update_archetypes`] is called before this
/// function.
///
/// Users should strongly prefer to use [`SystemState::get_mut`] over this function.
#[inline]
pub fn get_manual_mut<'w, 's>(
&'s mut self,
world: &'w mut World,
) -> SystemParamItem<'w, 's, Param> {
self.validate_world(world.id());
let change_tick = world.change_tick();
// SAFETY: World is uniquely borrowed and matches the World this SystemState was created with.
unsafe { self.fetch(world.as_unsafe_world_cell(), change_tick) }
}
/// Retrieve the [`SystemParam`] values. This will not update archetypes automatically.
///
/// # Safety
/// This call might access any of the input parameters in a way that violates Rust's mutability rules. Make sure the data
/// access is safe in the context of global [`World`] access. The passed-in [`World`] _must_ be the [`World`] the [`SystemState`] was
/// created with.
#[inline]
pub unsafe fn get_unchecked_manual<'w, 's>(
&'s mut self,
world: UnsafeWorldCell<'w>,
) -> SystemParamItem<'w, 's, Param> {
let change_tick = world.increment_change_tick();
// SAFETY: The invariants are upheld by the caller.
unsafe { self.fetch(world, change_tick) }
}
/// # Safety
/// This call might access any of the input parameters in a way that violates Rust's mutability rules. Make sure the data
/// access is safe in the context of global [`World`] access. The passed-in [`World`] _must_ be the [`World`] the [`SystemState`] was
/// created with.
#[inline]
unsafe fn fetch<'w, 's>(
&'s mut self,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> SystemParamItem<'w, 's, Param> {
// SAFETY: The invariants are upheld by the caller.
let param =
unsafe { Param::get_param(&mut self.param_state, &self.meta, world, change_tick) };
self.meta.last_run = change_tick;
param
}
/// Returns a reference to the current system param states.
pub fn param_state(&self) -> &Param::State {
&self.param_state
}
/// Returns a mutable reference to the current system param states.
/// Marked as unsafe because modifying the system states may result in violation to certain
/// assumptions made by the [`SystemParam`]. Use with care.
///
/// # Safety
/// Modifying the system param states may have unintended consequences.
/// The param state is generally considered to be owned by the [`SystemParam`]. Modifications
/// should respect any invariants as required by the [`SystemParam`].
/// For example, modifying the system state of [`ResMut`](crate::system::ResMut) without also
/// updating [`SystemMeta::component_access_set`] will obviously create issues.
pub unsafe fn param_state_mut(&mut self) -> &mut Param::State {
&mut self.param_state
}
}
impl<Param: SystemParam> FromWorld for SystemState<Param> {
fn from_world(world: &mut World) -> Self {
Self::new(world)
}
}
/// The [`System`] counter part of an ordinary function.
///
/// You get this by calling [`IntoSystem::into_system`] on a function that only accepts
/// [`SystemParam`]s. The output of the system becomes the functions return type, while the input
/// becomes the functions first parameter or `()` if no such parameter exists.
///
/// [`FunctionSystem`] must be `.initialized` before they can be run.
///
/// The [`Clone`] implementation for [`FunctionSystem`] returns a new instance which
/// is NOT initialized. The cloned system must also be `.initialized` before it can be run.
pub struct FunctionSystem<Marker, F>
where
F: SystemParamFunction<Marker>,
{
func: F,
state: Option<FunctionSystemState<F::Param>>,
system_meta: SystemMeta,
archetype_generation: ArchetypeGeneration,
// NOTE: PhantomData<fn()-> T> gives this safe Send/Sync impls
marker: PhantomData<fn() -> Marker>,
}
/// The state of a [`FunctionSystem`], which must be initialized with
/// [`System::initialize`] before the system can be run. A panic will occur if
/// the system is run without being initialized.
struct FunctionSystemState<P: SystemParam> {
/// The cached state of the system's [`SystemParam`]s.
param: P::State,
/// The id of the [`World`] this system was initialized with. If the world
/// passed to [`System::update_archetype_component_access`] does not match
/// this id, a panic will occur.
world_id: WorldId,
}
impl<Marker, F> FunctionSystem<Marker, F>
where
F: SystemParamFunction<Marker>,
{
/// Return this system with a new name.
///
/// Useful to give closure systems more readable and unique names for debugging and tracing.
pub fn with_name(mut self, new_name: impl Into<Cow<'static, str>>) -> Self {
self.system_meta.set_name(new_name.into());
self
}
}
// De-initializes the cloned system.
impl<Marker, F> Clone for FunctionSystem<Marker, F>
where
F: SystemParamFunction<Marker> + Clone,
{
fn clone(&self) -> Self {
Self {
func: self.func.clone(),
state: None,
system_meta: SystemMeta::new::<F>(),
archetype_generation: ArchetypeGeneration::initial(),
marker: PhantomData,
}
}
}
/// A marker type used to distinguish regular function systems from exclusive function systems.
#[doc(hidden)]
pub struct IsFunctionSystem;
impl<Marker, F> IntoSystem<F::In, F::Out, (IsFunctionSystem, Marker)> for F
where
Marker: 'static,
F: SystemParamFunction<Marker>,
{
type System = FunctionSystem<Marker, F>;
fn into_system(func: Self) -> Self::System {
FunctionSystem {
func,
state: None,
system_meta: SystemMeta::new::<F>(),
archetype_generation: ArchetypeGeneration::initial(),
marker: PhantomData,
}
}
}
impl<Marker, F> FunctionSystem<Marker, F>
where
F: SystemParamFunction<Marker>,
{
/// Message shown when a system isn't initialized
// When lines get too long, rustfmt can sometimes refuse to format them.
// Work around this by storing the message separately.
const ERROR_UNINITIALIZED: &'static str =
"System's state was not found. Did you forget to initialize this system before running it?";
}
impl<Marker, F> System for FunctionSystem<Marker, F>
where
Marker: 'static,
F: SystemParamFunction<Marker>,
{
type In = F::In;
type Out = F::Out;
#[inline]
fn name(&self) -> Cow<'static, str> {
self.system_meta.name.clone()
}
#[inline]
fn component_access(&self) -> &Access<ComponentId> {
self.system_meta.component_access_set.combined_access()
}
#[inline]
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId> {
&self.system_meta.archetype_component_access
}
#[inline]
fn is_send(&self) -> bool {
self.system_meta.is_send
}
#[inline]
fn is_exclusive(&self) -> bool {
false
}
#[inline]
fn has_deferred(&self) -> bool {
self.system_meta.has_deferred
}
#[inline]
unsafe fn run_unsafe(
&mut self,
input: SystemIn<'_, Self>,
world: UnsafeWorldCell,
) -> Self::Out {
#[cfg(feature = "trace")]
let _span_guard = self.system_meta.system_span.enter();
let change_tick = world.increment_change_tick();
let param_state = &mut self.state.as_mut().expect(Self::ERROR_UNINITIALIZED).param;
// SAFETY:
// - The caller has invoked `update_archetype_component_access`, which will panic
// if the world does not match.
// - All world accesses used by `F::Param` have been registered, so the caller
// will ensure that there are no data access conflicts.
let params =
unsafe { F::Param::get_param(param_state, &self.system_meta, world, change_tick) };
let out = self.func.run(input, params);
self.system_meta.last_run = change_tick;
out
}
#[inline]
fn apply_deferred(&mut self, world: &mut World) {
let param_state = &mut self.state.as_mut().expect(Self::ERROR_UNINITIALIZED).param;
F::Param::apply(param_state, &self.system_meta, world);
}
#[inline]
fn queue_deferred(&mut self, world: DeferredWorld) {
let param_state = &mut self.state.as_mut().expect(Self::ERROR_UNINITIALIZED).param;
F::Param::queue(param_state, &self.system_meta, world);
}
#[inline]
unsafe fn validate_param_unsafe(
&mut self,
world: UnsafeWorldCell,
) -> Result<(), SystemParamValidationError> {
let param_state = &self.state.as_ref().expect(Self::ERROR_UNINITIALIZED).param;
// SAFETY:
// - The caller has invoked `update_archetype_component_access`, which will panic
// if the world does not match.
// - All world accesses used by `F::Param` have been registered, so the caller
// will ensure that there are no data access conflicts.
unsafe { F::Param::validate_param(param_state, &self.system_meta, world) }
}
#[inline]
fn initialize(&mut self, world: &mut World) {
if let Some(state) = &self.state {
assert_eq!(
state.world_id,
world.id(),
"System built with a different world than the one it was added to.",
);
} else {
self.state = Some(FunctionSystemState {
param: F::Param::init_state(world, &mut self.system_meta),
world_id: world.id(),
});
}
self.system_meta.last_run = world.change_tick().relative_to(Tick::MAX);
}
fn update_archetype_component_access(&mut self, world: UnsafeWorldCell) {
let state = self.state.as_mut().expect(Self::ERROR_UNINITIALIZED);
assert_eq!(state.world_id, world.id(), "Encountered a mismatched World. A System cannot be used with Worlds other than the one it was initialized with.");
let archetypes = world.archetypes();
let old_generation =
core::mem::replace(&mut self.archetype_generation, archetypes.generation());
for archetype in &archetypes[old_generation..] {
// SAFETY: The assertion above ensures that the param_state was initialized from `world`.
unsafe { F::Param::new_archetype(&mut state.param, archetype, &mut self.system_meta) };
}
}
#[inline]
fn check_change_tick(&mut self, change_tick: Tick) {
check_system_change_tick(
&mut self.system_meta.last_run,
change_tick,
self.system_meta.name.as_ref(),
);
}
fn default_system_sets(&self) -> Vec<InternedSystemSet> {
let set = crate::schedule::SystemTypeSet::<Self>::new();
vec![set.intern()]
}
fn get_last_run(&self) -> Tick {
self.system_meta.last_run
}
fn set_last_run(&mut self, last_run: Tick) {
self.system_meta.last_run = last_run;
}
}
/// SAFETY: `F`'s param is [`ReadOnlySystemParam`], so this system will only read from the world.
unsafe impl<Marker, F> ReadOnlySystem for FunctionSystem<Marker, F>
where
Marker: 'static,
F: SystemParamFunction<Marker>,
F::Param: ReadOnlySystemParam,
{
}
/// A trait implemented for all functions that can be used as [`System`]s.
///
/// This trait can be useful for making your own systems which accept other systems,
/// sometimes called higher order systems.
///
/// This should be used in combination with [`ParamSet`] when calling other systems
/// within your system.
/// Using [`ParamSet`] in this case avoids [`SystemParam`] collisions.
///
/// # Example
///
/// To create something like [`PipeSystem`], but in entirely safe code.
///
/// ```
/// use std::num::ParseIntError;
///
/// use bevy_ecs::prelude::*;
/// use bevy_ecs::system::StaticSystemInput;
///
/// /// Pipe creates a new system which calls `a`, then calls `b` with the output of `a`
/// pub fn pipe<A, B, AMarker, BMarker>(
/// mut a: A,
/// mut b: B,
/// ) -> impl FnMut(StaticSystemInput<A::In>, ParamSet<(A::Param, B::Param)>) -> B::Out
/// where
/// // We need A and B to be systems, add those bounds
/// A: SystemParamFunction<AMarker>,
/// B: SystemParamFunction<BMarker>,
/// for<'a> B::In: SystemInput<Inner<'a> = A::Out>,
/// {
/// // The type of `params` is inferred based on the return of this function above
/// move |StaticSystemInput(a_in), mut params| {
/// let shared = a.run(a_in, params.p0());
/// b.run(shared, params.p1())
/// }
/// }
///
/// // Usage example for `pipe`:
/// fn main() {
/// let mut world = World::default();
/// world.insert_resource(Message("42".to_string()));
///
/// // pipe the `parse_message_system`'s output into the `filter_system`s input
/// let mut piped_system = IntoSystem::into_system(pipe(parse_message, filter));
/// piped_system.initialize(&mut world);
/// assert_eq!(piped_system.run((), &mut world), Some(42));
/// }
///
/// #[derive(Resource)]
/// struct Message(String);
///
/// fn parse_message(message: Res<Message>) -> Result<usize, ParseIntError> {
/// message.0.parse::<usize>()
/// }
///
/// fn filter(In(result): In<Result<usize, ParseIntError>>) -> Option<usize> {
/// result.ok().filter(|&n| n < 100)
/// }
/// ```
/// [`PipeSystem`]: crate::system::PipeSystem
/// [`ParamSet`]: crate::system::ParamSet
#[diagnostic::on_unimplemented(
message = "`{Self}` is not a valid system",
label = "invalid system"
)]
pub trait SystemParamFunction<Marker>: Send + Sync + 'static {
/// The input type of this system. See [`System::In`].
type In: SystemInput;
/// The return type of this system. See [`System::Out`].
type Out;
/// The [`SystemParam`]/s used by this system to access the [`World`].
type Param: SystemParam;
/// Executes this system once. See [`System::run`] or [`System::run_unsafe`].
fn run(
&mut self,
input: <Self::In as SystemInput>::Inner<'_>,
param_value: SystemParamItem<Self::Param>,
) -> Self::Out;
}
/// A marker type used to distinguish function systems with and without input.
#[doc(hidden)]
pub struct HasSystemInput;
macro_rules! impl_system_function {
($($param: ident),*) => {
#[expect(
clippy::allow_attributes,
reason = "This is within a macro, and as such, the below lints may not always apply."
)]
#[allow(
non_snake_case,
reason = "Certain variable names are provided by the caller, not by us."
)]
impl<Out, Func, $($param: SystemParam),*> SystemParamFunction<fn($($param,)*) -> Out> for Func
where
Func: Send + Sync + 'static,
for <'a> &'a mut Func:
FnMut($($param),*) -> Out +
FnMut($(SystemParamItem<$param>),*) -> Out,
Out: 'static
{
type In = ();
type Out = Out;
type Param = ($($param,)*);
#[inline]
fn run(&mut self, _input: (), param_value: SystemParamItem< ($($param,)*)>) -> Out {
// Yes, this is strange, but `rustc` fails to compile this impl
// without using this function. It fails to recognize that `func`
// is a function, potentially because of the multiple impls of `FnMut`
fn call_inner<Out, $($param,)*>(
mut f: impl FnMut($($param,)*)->Out,
$($param: $param,)*
)->Out{
f($($param,)*)
}
let ($($param,)*) = param_value;
call_inner(self, $($param),*)
}
}
#[expect(
clippy::allow_attributes,
reason = "This is within a macro, and as such, the below lints may not always apply."
)]
#[allow(
non_snake_case,
reason = "Certain variable names are provided by the caller, not by us."
)]
impl<In, Out, Func, $($param: SystemParam),*> SystemParamFunction<(HasSystemInput, fn(In, $($param,)*) -> Out)> for Func
where
Func: Send + Sync + 'static,
for <'a> &'a mut Func:
FnMut(In, $($param),*) -> Out +
FnMut(In::Param<'_>, $(SystemParamItem<$param>),*) -> Out,
In: SystemInput + 'static,
Out: 'static
{
type In = In;
type Out = Out;
type Param = ($($param,)*);
#[inline]
fn run(&mut self, input: In::Inner<'_>, param_value: SystemParamItem< ($($param,)*)>) -> Out {
fn call_inner<In: SystemInput, Out, $($param,)*>(
mut f: impl FnMut(In::Param<'_>, $($param,)*)->Out,
input: In::Inner<'_>,
$($param: $param,)*
)->Out{
f(In::wrap(input), $($param,)*)
}
let ($($param,)*) = param_value;
call_inner(self, input, $($param),*)
}
}
};
}
// Note that we rely on the highest impl to be <= the highest order of the tuple impls
// of `SystemParam` created.
all_tuples!(impl_system_function, 0, 16, F);
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn into_system_type_id_consistency() {
fn test<T, In: SystemInput, Out, Marker>(function: T)
where
T: IntoSystem<In, Out, Marker> + Copy,
{
fn reference_system() {}
use core::any::TypeId;
let system = IntoSystem::into_system(function);
assert_eq!(
system.type_id(),
function.system_type_id(),
"System::type_id should be consistent with IntoSystem::system_type_id"
);
assert_eq!(
system.type_id(),
TypeId::of::<T::System>(),
"System::type_id should be consistent with TypeId::of::<T::System>()"
);
assert_ne!(
system.type_id(),
IntoSystem::into_system(reference_system).type_id(),
"Different systems should have different TypeIds"
);
}
fn function_system() {}
test(function_system);
}
}