# Objective Add texture sampling to the GLSL shader example, as naga does not support the commonly used sampler2d type. Fixes #5059 ## Solution - Align the shader_material_glsl example behaviour with the shader_material example, as the later includes texture sampling. - Update the GLSL shader to do texture sampling the way naga supports it, and document the way naga does not support it. ## Changelog - The shader_material_glsl example has been updated to demonstrate texture sampling using the GLSL shading language. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			17 lines
		
	
	
		
			418 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			418 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(location = 0) in vec2 v_Uv;
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layout(location = 0) out vec4 o_Target;
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layout(set = 1, binding = 0) uniform CustomMaterial {
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    vec4 Color;
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};
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layout(set = 1, binding = 1) uniform texture2D CustomMaterial_texture;
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layout(set = 1, binding = 2) uniform sampler CustomMaterial_sampler;
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void main() {
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    o_Target = Color * texture(sampler2D(CustomMaterial_texture,CustomMaterial_sampler), v_Uv);
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}
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