70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::build().add_defaults().setup_world(setup).run();
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| }
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| 
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| fn setup(world: &mut World, resources: &mut Resources) {
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|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|     let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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| 
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|     let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
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|     let texture = Texture::load(TextureType::Png(
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|         concat!(env!("CARGO_MANIFEST_DIR"), "/assets/temp_bevy_logo.png").to_string(),
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|     ));
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|     let texture_handle = texture_storage.add(texture);
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| 
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|     let mut material_storage = resources
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|         .get_mut::<AssetStorage<StandardMaterial>>()
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|         .unwrap();
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| 
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|     let cube_material_handle = material_storage.add(StandardMaterial {
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|         albedo_texture: Some(texture_handle),
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|         ..Default::default()
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|     });
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| 
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|     let modulated_cube_material_handle = material_storage.add(StandardMaterial {
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|         albedo: Color::rgba(1.0, 0.0, 0.0, 0.5),
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|         albedo_texture: Some(texture_handle),
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|         ..Default::default()
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|     });
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| 
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|     world
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|         .build()
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|         // cube
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|         .add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: cube_material_handle,
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|             translation: Translation::new(1.0, 0.0, 0.0),
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|             ..Default::default()
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|         })
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|         // cube modulated
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|         .add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: modulated_cube_material_handle,
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|             translation: Translation::new(-1.0, 0.0, 0.0),
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|             ..Default::default()
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|         })
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|         // light
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|         .add_entity(LightEntity {
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|             translation: Translation::new(4.0, 4.0, 5.0),
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|             ..Default::default()
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|         })
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|         // camera
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|         .add_entity(CameraEntity {
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|             camera: Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             active_camera: ActiveCamera,
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         })
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|         .build();
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| }
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