![]() # Objective - Try not to drop the render world on the render thread, and drop the main world after the render world. - The render world has a drop check that will panic if it is dropped off the main thread. ## Solution - Keep track of where the render world is and wait for it to come back when the channel resource is dropped. --- ## Changelog - Wait for the render world when the main world is dropped. ## Migration Guide - If you were using the pipelined rendering channels, `MainToRenderAppSender` and `RenderToMainAppReceiver`, they have been combined into the single resource `RenderAppChannels`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Friz64 <friz64@protonmail.com> |
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Cargo.toml |