bevy/crates/bevy_picking/src
andriyDev de79d3f363
Mention in the docs for pointer events that these are in screen-space. (#19518)
# Objective

- Fixes #18109.

## Solution

- All these docs now mention screen-space vs world-space.
- `start_pos` and `latest_pos` both link to `viewport_to_world` and
`viewport_to_world_2d`.
- The remaining cases are all deltas. Unfortunately `Camera` doesn't
have an appropriate method for these cases, and implementing one would
be non-trivial (e.g., the delta could have a different world-space size
based on the depth). For these cases, I just link to `Camera` and
suggest using some of its methods. Not a great solution, but at least it
gets users on the correct track.
2025-06-06 22:20:14 +00:00
..
mesh_picking Updating mesh_picking doc to include RenderAssetUsages (#19413) 2025-05-29 18:44:50 +00:00
backend.rs Add boilerplate docs for PointerHits::new and HitData::new (#19259) 2025-05-19 19:22:07 +00:00
events.rs Mention in the docs for pointer events that these are in screen-space. (#19518) 2025-06-06 22:20:14 +00:00
hover.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
input.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
lib.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
pointer.rs fix(picking): Location is not a Component anymore. (#19306) 2025-05-22 01:33:01 +00:00
window.rs Renamed EventWriter::send methods to write. (#17977) 2025-02-23 21:18:52 +00:00