65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{asset, prelude::*, render::render_graph_2::StandardMaterial};
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| 
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| fn main() {
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|     AppBuilder::new().add_defaults().setup_world(setup).run();
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| }
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| 
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| fn setup(world: &mut World) {
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|     let cube_handle = {
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|         let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|         mesh_storage.add(Mesh::load(MeshType::Cube))
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|     };
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| 
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|     let _texture_handle = {
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|         let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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|         let texture = Texture::load(TextureType::Data(asset::create_texels(256)));
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|         texture_storage.add(texture)
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|     };
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| 
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|     world
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|         .build()
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|         // cube
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|         .add_archetype(NewMeshEntity {
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|             mesh: cube_handle.clone(),
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|             material: StandardMaterial {
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|                 albedo: math::vec4(0.5, 0.3, 0.3, 1.0),
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|                 everything_is_red: false,
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|             },
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|             translation: Translation::new(0.0, 0.0, 1.0),
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|             ..Default::default()
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|         })
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|         // light
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|         .add_archetype(LightEntity {
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|             light: Light {
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|                 color: wgpu::Color {
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|                     r: 0.8,
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|                     g: 0.8,
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|                     b: 0.5,
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|                     a: 1.0,
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|                 },
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|                 fov: f32::to_radians(60.0),
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|                 depth: 0.1..50.0,
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|                 target_view: None,
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|             },
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|         })
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|         // camera
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|         .add_archetype(CameraEntity {
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|             camera: Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             active_camera: ActiveCamera,
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         })
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|         .build();
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| }
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