bevy/crates/bevy_pbr/src
Nicola Papale 4b1f6f4ebb Add some documentation to standard material fields (#5323)
# Objective

the bevy pbr shader doesn't handle at all normal maps
if a mesh doesn't have backed tangents. This is a pitfall
(that I fell into) and needs to be documented.

# Solution

Document the behavior. (Also document a few other
`StandardMaterial` fields)

## Changelog

* Add documentation to `emissive`, `normal_map_texture` and `occlusion_texture` fields of `StandardMaterial`.
2022-07-20 22:00:59 +00:00
..
render Use Affine3A for GlobalTransform to allow any affine transformation (#4379) 2022-07-16 00:51:12 +00:00
alpha.rs Derive default for enums where possible (#5158) 2022-07-01 03:42:15 +00:00
bundle.rs Visibilty Inheritance, universal ComputedVisibility and RenderLayers support (#5310) 2022-07-15 23:24:42 +00:00
lib.rs Visibilty Inheritance, universal ComputedVisibility and RenderLayers support (#5310) 2022-07-15 23:24:42 +00:00
light.rs Use Affine3A for GlobalTransform to allow any affine transformation (#4379) 2022-07-16 00:51:12 +00:00
material.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
pbr_material.rs Add some documentation to standard material fields (#5323) 2022-07-20 22:00:59 +00:00
wireframe.rs fix extract_wireframes (#5301) 2022-07-13 04:53:50 +00:00