|  4b1f6f4ebb # Objective the bevy pbr shader doesn't handle at all normal maps if a mesh doesn't have backed tangents. This is a pitfall (that I fell into) and needs to be documented. # Solution Document the behavior. (Also document a few other `StandardMaterial` fields) ## Changelog * Add documentation to `emissive`, `normal_map_texture` and `occlusion_texture` fields of `StandardMaterial`. | ||
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| .. | ||
| render | ||
| alpha.rs | ||
| bundle.rs | ||
| lib.rs | ||
| light.rs | ||
| material.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||