![]() Make the renamings/changes regarding texture atlases a bit less confusing by calling `TextureAtlasLayout` a layout, not a texture atlas. Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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.. | ||
mesh2d | ||
render | ||
texture_slice | ||
bundle.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |