# Objective prevent gpu buffer allocations when running `as_bind_group` for assets with texture dependencies that are not yet available. ## Solution reorder the binding creation so that fallible items are created first. |
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| src | ||
| Cargo.toml | ||
# Objective prevent gpu buffer allocations when running `as_bind_group` for assets with texture dependencies that are not yet available. ## Solution reorder the binding creation so that fallible items are created first. |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||