 73ae6af6ef
			
		
	
	
		73ae6af6ef
		
	
	
	
	
		
			
			For review, first iteration of bevy code documentation. I can continue submitting docs every now and then for relevant parts. Some challenges I found: * plugins example had to be commented out, as adding bevy_internal (where plugins reside) would pull in too many dependencies Co-authored-by: Mika <1299457+blaind@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			540 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			540 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use crate::{
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|     app::{App, AppExit},
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|     plugin::Plugin,
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|     CoreStage, PluginGroup, PluginGroupBuilder, StartupStage,
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| };
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| use bevy_ecs::{
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|     component::{Component, ComponentDescriptor},
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|     event::Events,
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|     schedule::{
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|         RunOnce, Schedule, Stage, StageLabel, State, SystemDescriptor, SystemSet, SystemStage,
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|     },
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|     system::{IntoExclusiveSystem, IntoSystem},
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|     world::{FromWorld, World},
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| };
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| use bevy_utils::tracing::debug;
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| use std::{fmt::Debug, hash::Hash};
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| 
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| /// Configure [App]s using the builder pattern
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| pub struct AppBuilder {
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|     pub app: App,
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| }
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| 
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| impl Default for AppBuilder {
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|     fn default() -> Self {
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|         let mut app_builder = AppBuilder {
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|             app: App::default(),
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|         };
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| 
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|         #[cfg(feature = "bevy_reflect")]
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|         app_builder.init_resource::<bevy_reflect::TypeRegistryArc>();
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| 
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|         app_builder
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|             .add_default_stages()
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|             .add_event::<AppExit>()
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|             .add_system_to_stage(CoreStage::Last, World::clear_trackers.exclusive_system());
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| 
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|         #[cfg(feature = "bevy_ci_testing")]
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|         {
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|             crate::ci_testing::setup_app(&mut app_builder);
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|         }
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|         app_builder
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|     }
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| }
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| 
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| impl AppBuilder {
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|     pub fn empty() -> AppBuilder {
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|         AppBuilder {
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|             app: App::default(),
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|         }
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|     }
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| 
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|     /// Start the application (through main runner)
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|     ///
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|     /// Runs the application main loop.
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|     ///
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|     /// Usually the main loop is handled by Bevy integrated plugins (`winit`), but
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|     /// but one can also set the runner function through [`AppBuilder::set_runner`].
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::prelude::*;
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|     /// #
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|     /// App::build()
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|     ///     // all required plugin insertions, systems, etc inserted here
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|     ///     // finally, call:
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|     ///     .run();
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|     /// ```
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|     pub fn run(&mut self) {
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|         let app = std::mem::take(&mut self.app);
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|         app.run();
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|     }
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| 
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|     pub fn world(&mut self) -> &World {
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|         &self.app.world
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|     }
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| 
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|     pub fn world_mut(&mut self) -> &mut World {
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|         &mut self.app.world
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|     }
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| 
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|     pub fn set_world(&mut self, world: World) -> &mut Self {
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|         self.app.world = world;
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|         self
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|     }
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| 
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|     pub fn add_stage<S: Stage>(&mut self, label: impl StageLabel, stage: S) -> &mut Self {
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|         self.app.schedule.add_stage(label, stage);
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|         self
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|     }
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| 
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|     pub fn add_stage_after<S: Stage>(
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|         &mut self,
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|         target: impl StageLabel,
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|         label: impl StageLabel,
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|         stage: S,
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|     ) -> &mut Self {
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|         self.app.schedule.add_stage_after(target, label, stage);
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|         self
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|     }
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| 
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|     pub fn add_stage_before<S: Stage>(
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|         &mut self,
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|         target: impl StageLabel,
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|         label: impl StageLabel,
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|         stage: S,
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|     ) -> &mut Self {
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|         self.app.schedule.add_stage_before(target, label, stage);
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|         self
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|     }
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| 
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|     pub fn add_startup_stage<S: Stage>(&mut self, label: impl StageLabel, stage: S) -> &mut Self {
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|         self.app
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|             .schedule
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|             .stage(CoreStage::Startup, |schedule: &mut Schedule| {
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|                 schedule.add_stage(label, stage)
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|             });
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|         self
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|     }
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| 
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|     pub fn add_startup_stage_after<S: Stage>(
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|         &mut self,
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|         target: impl StageLabel,
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|         label: impl StageLabel,
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|         stage: S,
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|     ) -> &mut Self {
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|         self.app
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|             .schedule
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|             .stage(CoreStage::Startup, |schedule: &mut Schedule| {
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|                 schedule.add_stage_after(target, label, stage)
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|             });
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|         self
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|     }
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| 
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|     pub fn add_startup_stage_before<S: Stage>(
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|         &mut self,
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|         target: impl StageLabel,
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|         label: impl StageLabel,
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|         stage: S,
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|     ) -> &mut Self {
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|         self.app
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|             .schedule
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|             .stage(CoreStage::Startup, |schedule: &mut Schedule| {
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|                 schedule.add_stage_before(target, label, stage)
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|             });
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|         self
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|     }
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| 
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|     pub fn stage<T: Stage, F: FnOnce(&mut T) -> &mut T>(
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|         &mut self,
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|         label: impl StageLabel,
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|         func: F,
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|     ) -> &mut Self {
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|         self.app.schedule.stage(label, func);
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|         self
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|     }
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| 
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|     /// Adds a system that runs every time `app.update()` is called by the runner
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|     ///
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|     /// Systems are the main building block in the Bevy ECS app model. You can define
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|     /// normal rust functions, and call `.system()` to make them be Bevy systems.
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|     ///
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|     /// System functions can have parameters, through which one can query and
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|     /// mutate Bevy ECS states.
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|     /// See [The Bevy Book](https://bevyengine.org/learn/book/introduction/) for more information.
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|     ///
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|     /// Systems are run in parallel, and the execution order is not deterministic.
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|     /// If you want more fine-grained control for order, see [`AppBuilder::add_system_to_stage`].
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|     ///
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|     /// For adding a system that runs only at app startup, see [`AppBuilder::add_startup_system`].
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::prelude::*;
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|     /// # use bevy_ecs::prelude::*;
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|     /// #
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|     /// fn my_system(_commands: Commands) {
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|     ///     println!("My system, triggered once per frame");
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|     /// }
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|     ///
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|     /// App::build()
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|     ///     .add_system(my_system.system());
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|     /// ```
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|     pub fn add_system(&mut self, system: impl Into<SystemDescriptor>) -> &mut Self {
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|         self.add_system_to_stage(CoreStage::Update, system)
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|     }
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| 
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|     pub fn add_system_set(&mut self, system_set: SystemSet) -> &mut Self {
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|         self.add_system_set_to_stage(CoreStage::Update, system_set)
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|     }
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| 
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|     pub fn add_system_to_stage(
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|         &mut self,
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|         stage_label: impl StageLabel,
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|         system: impl Into<SystemDescriptor>,
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|     ) -> &mut Self {
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|         self.app.schedule.add_system_to_stage(stage_label, system);
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|         self
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|     }
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| 
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|     pub fn add_system_set_to_stage(
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|         &mut self,
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|         stage_label: impl StageLabel,
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|         system_set: SystemSet,
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|     ) -> &mut Self {
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|         self.app
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|             .schedule
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|             .add_system_set_to_stage(stage_label, system_set);
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|         self
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|     }
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| 
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|     /// Adds a system that is run once at application startup
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|     ///
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|     /// Startup systems run exactly once BEFORE all other systems. These are generally used for
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|     /// app initialization code (ex: adding entities and resources).
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|     ///
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|     /// * For adding a system that runs for every frame, see [`AppBuilder::add_system`].
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|     /// * For adding a system to specific stage, see [`AppBuilder::add_system_to_stage`].
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::prelude::*;
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|     /// # use bevy_ecs::prelude::*;
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|     /// #
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|     /// fn my_startup_system(_commands: Commands) {
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|     ///     println!("My startup system");
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|     /// }
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|     ///
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|     /// App::build()
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|     ///     .add_startup_system(my_startup_system.system());
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|     /// ```
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|     pub fn add_startup_system(&mut self, system: impl Into<SystemDescriptor>) -> &mut Self {
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|         self.add_startup_system_to_stage(StartupStage::Startup, system)
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|     }
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| 
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|     pub fn add_startup_system_to_stage(
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|         &mut self,
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|         stage_label: impl StageLabel,
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|         system: impl Into<SystemDescriptor>,
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|     ) -> &mut Self {
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|         self.app
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|             .schedule
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|             .stage(CoreStage::Startup, |schedule: &mut Schedule| {
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|                 schedule.add_system_to_stage(stage_label, system)
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|             });
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|         self
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|     }
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| 
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|     /// Adds a new [State] with the given `initial` value.
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|     /// This inserts a new `State<T>` resource and adds a new "driver" to [CoreStage::Update].
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|     /// Each stage that uses `State<T>` for system run criteria needs a driver. If you need to use
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|     /// your state in a different stage, consider using [Self::add_state_to_stage] or manually
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|     /// adding [State::get_driver] to additional stages you need it in.
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|     pub fn add_state<T>(&mut self, initial: T) -> &mut Self
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|     where
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|         T: Component + Debug + Clone + Eq + Hash,
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|     {
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|         self.add_state_to_stage(CoreStage::Update, initial)
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|     }
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| 
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|     /// Adds a new [State] with the given `initial` value.
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|     /// This inserts a new `State<T>` resource and adds a new "driver" to the given stage.
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|     /// Each stage that uses `State<T>` for system run criteria needs a driver. If you need to use
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|     /// your state in more than one stage, consider manually adding [State::get_driver] to the
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|     /// stages you need it in.
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|     pub fn add_state_to_stage<T>(&mut self, stage: impl StageLabel, initial: T) -> &mut Self
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|     where
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|         T: Component + Debug + Clone + Eq + Hash,
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|     {
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|         self.insert_resource(State::new(initial))
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|             .add_system_set_to_stage(stage, State::<T>::get_driver())
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|     }
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| 
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|     pub fn add_default_stages(&mut self) -> &mut Self {
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|         self.add_stage(CoreStage::First, SystemStage::parallel())
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|             .add_stage(
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|                 CoreStage::Startup,
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|                 Schedule::default()
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|                     .with_run_criteria(RunOnce::default())
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|                     .with_stage(StartupStage::PreStartup, SystemStage::parallel())
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|                     .with_stage(StartupStage::Startup, SystemStage::parallel())
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|                     .with_stage(StartupStage::PostStartup, SystemStage::parallel()),
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|             )
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|             .add_stage(CoreStage::PreUpdate, SystemStage::parallel())
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|             .add_stage(CoreStage::Update, SystemStage::parallel())
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|             .add_stage(CoreStage::PostUpdate, SystemStage::parallel())
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|             .add_stage(CoreStage::Last, SystemStage::parallel())
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|     }
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| 
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|     /// Setup the application to manage events of type `T`.
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|     ///
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|     /// This is done by adding a `Resource` of type `Events::<T>`,
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|     /// and inserting a `Events::<T>::update_system` system into `CoreStage::First`.
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|     pub fn add_event<T>(&mut self) -> &mut Self
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|     where
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|         T: Component,
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|     {
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|         self.insert_resource(Events::<T>::default())
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|             .add_system_to_stage(CoreStage::First, Events::<T>::update_system.system())
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|     }
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| 
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|     /// Inserts a resource to the current [App] and overwrites any resource previously added of the same type.
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|     ///
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|     /// A resource in Bevy represents globally unique data. Resources must be added to Bevy Apps
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|     /// before using them. This happens with [`AppBuilder::insert_resource`].
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|     ///
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|     /// See also `init_resource` for resources that implement `Default` or [`FromResources`].
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::prelude::*;
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|     /// #
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|     /// struct MyCounter {
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|     ///     counter: usize,
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|     /// }
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|     ///
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|     /// App::build()
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|     ///    .insert_resource(MyCounter { counter: 0 });
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|     /// ```
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|     pub fn insert_resource<T>(&mut self, resource: T) -> &mut Self
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|     where
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|         T: Component,
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|     {
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|         self.app.world.insert_resource(resource);
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|         self
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|     }
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| 
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|     /// Inserts a non-send resource to the app
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|     ///
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|     /// You usually want to use `insert_resource`, but there are some special cases when a resource must
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|     /// be non-send.
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::prelude::*;
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|     /// #
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|     /// struct MyCounter {
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|     ///     counter: usize,
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|     /// }
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|     ///
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|     /// App::build()
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|     ///     .insert_non_send_resource(MyCounter { counter: 0 });
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|     /// ```
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|     pub fn insert_non_send_resource<T>(&mut self, resource: T) -> &mut Self
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|     where
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|         T: 'static,
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|     {
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|         self.app.world.insert_non_send(resource);
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|         self
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|     }
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| 
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|     /// Initialize a resource in the current [App], if it does not exist yet
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|     ///
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|     /// Adds a resource that implements `Default` or [`FromResources`] trait.
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|     /// If the resource already exists, `init_resource` does nothing.
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::prelude::*;
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|     /// #
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|     /// struct MyCounter {
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|     ///     counter: usize,
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|     /// }
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|     ///
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|     /// impl Default for MyCounter {
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|     ///     fn default() -> MyCounter {
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|     ///         MyCounter {
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|     ///             counter: 100
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|     ///         }
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|     ///     }
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|     /// }
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|     ///
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|     /// App::build()
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|     ///     .init_resource::<MyCounter>();
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|     /// ```
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|     pub fn init_resource<R>(&mut self) -> &mut Self
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|     where
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|         R: FromWorld + Send + Sync + 'static,
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|     {
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|         // PERF: We could avoid double hashing here, since the `from_resources` call is guaranteed
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|         // not to modify the map. However, we would need to be borrowing resources both
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|         // mutably and immutably, so we would need to be extremely certain this is correct
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|         if !self.world_mut().contains_resource::<R>() {
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|             let resource = R::from_world(self.world_mut());
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|             self.insert_resource(resource);
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|         }
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|         self
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|     }
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| 
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|     pub fn init_non_send_resource<R>(&mut self) -> &mut Self
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|     where
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|         R: FromWorld + 'static,
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|     {
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|         // See perf comment in init_resource
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|         if self.app.world.get_non_send_resource::<R>().is_none() {
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|             let resource = R::from_world(self.world_mut());
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|             self.app.world.insert_non_send(resource);
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|         }
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|         self
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|     }
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| 
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|     /// Sets the main runner loop function for this Bevy App
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|     ///
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|     /// Usually the main loop is handled by Bevy integrated plugins ([`WinitPlugin`]), but
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|     /// in some cases one might wish to implement their own main loop.
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|     ///
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|     /// This method sets the main loop function, overwriting a previous runner if any.
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::prelude::*;
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|     /// #
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|     /// fn my_runner(mut app: App) {
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|     ///     loop {
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|     ///         println!("In main loop");
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|     ///         app.update();
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|     ///     }
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|     /// }
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|     ///
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|     /// App::build()
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|     ///     .set_runner(my_runner);
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|     /// ```
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|     pub fn set_runner(&mut self, run_fn: impl Fn(App) + 'static) -> &mut Self {
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|         self.app.runner = Box::new(run_fn);
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|         self
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|     }
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| 
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|     /// Adds a single plugin
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|     ///
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|     /// One of Bevy's core principles is modularity. All Bevy engine features are implemented
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|     /// as plugins. This includes internal features like the renderer.
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|     ///
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|     /// Bevy also provides a few sets of default plugins. See [`AppBuilder::add_plugins`].
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::prelude::*;
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|     /// #
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|     /// App::build().add_plugin(bevy_log::LogPlugin::default());
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|     /// ```
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|     pub fn add_plugin<T>(&mut self, plugin: T) -> &mut Self
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|     where
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|         T: Plugin,
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|     {
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|         debug!("added plugin: {}", plugin.name());
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|         plugin.build(self);
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|         self
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|     }
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| 
 | |
|     /// Adds a group of plugins
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|     ///
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|     /// Bevy plugins can be grouped into a set of plugins. Bevy provides
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|     /// built-in PluginGroups that provide core engine functionality.
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|     ///
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|     /// The plugin groups available by default are [`DefaultPlugins`] and [`MinimalPlugins`].
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|     ///
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|     /// ## Example
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|     /// ```
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|     /// # use bevy_app::{prelude::*, PluginGroupBuilder};
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|     /// #
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|     /// # // Dummy created to avoid using bevy_internal, which pulls in to many dependencies.
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|     /// # struct MinimalPlugins;
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|     /// # impl PluginGroup for MinimalPlugins {
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|     /// #     fn build(&mut self, group: &mut PluginGroupBuilder){;}
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|     /// # }
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|     /// #
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|     /// App::build()
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|     ///     .add_plugins(MinimalPlugins);
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|     /// ```
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|     pub fn add_plugins<T: PluginGroup>(&mut self, mut group: T) -> &mut Self {
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|         let mut plugin_group_builder = PluginGroupBuilder::default();
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|         group.build(&mut plugin_group_builder);
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|         plugin_group_builder.finish(self);
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|         self
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|     }
 | |
| 
 | |
|     /// Adds a group of plugins with an initializer method
 | |
|     ///
 | |
|     /// Can be used to add a group of plugins, where the group is modified
 | |
|     /// before insertion into Bevy application. For example, you can add
 | |
|     /// extra plugins at a specific place in the plugin group, or deactivate
 | |
|     /// specific plugins while keeping the rest.
 | |
|     ///
 | |
|     /// ## Example
 | |
|     /// ```
 | |
|     /// # use bevy_app::{prelude::*, PluginGroupBuilder};
 | |
|     /// #
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|     /// # // Dummies created to avoid using bevy_internal which pulls in to many dependencies.
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|     /// # struct DefaultPlugins;
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|     /// # impl PluginGroup for DefaultPlugins {
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|     /// #     fn build(&mut self, group: &mut PluginGroupBuilder){
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|     /// #         group.add(bevy_log::LogPlugin::default());
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|     /// #     }
 | |
|     /// # }
 | |
|     /// #
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|     /// # struct MyOwnPlugin;
 | |
|     /// # impl Plugin for MyOwnPlugin {
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|     /// #     fn build(&self, app: &mut AppBuilder){;}
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|     /// # }
 | |
|     /// #
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|     /// App::build()
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|     ///      .add_plugins_with(DefaultPlugins, |group| {
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|     ///             group.add_before::<bevy_log::LogPlugin, _>(MyOwnPlugin)
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|     ///         });
 | |
|     /// ```
 | |
|     pub fn add_plugins_with<T, F>(&mut self, mut group: T, func: F) -> &mut Self
 | |
|     where
 | |
|         T: PluginGroup,
 | |
|         F: FnOnce(&mut PluginGroupBuilder) -> &mut PluginGroupBuilder,
 | |
|     {
 | |
|         let mut plugin_group_builder = PluginGroupBuilder::default();
 | |
|         group.build(&mut plugin_group_builder);
 | |
|         func(&mut plugin_group_builder);
 | |
|         plugin_group_builder.finish(self);
 | |
|         self
 | |
|     }
 | |
| 
 | |
|     /// Registers a new component using the given [ComponentDescriptor]. Components do not need to
 | |
|     /// be manually registered. This just provides a way to override default configuration.
 | |
|     /// Attempting to register a component with a type that has already been used by [World]
 | |
|     /// will result in an error.
 | |
|     ///
 | |
|     /// See [World::register_component]
 | |
|     pub fn register_component(&mut self, descriptor: ComponentDescriptor) -> &mut Self {
 | |
|         self.world_mut().register_component(descriptor).unwrap();
 | |
|         self
 | |
|     }
 | |
| 
 | |
|     #[cfg(feature = "bevy_reflect")]
 | |
|     pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self {
 | |
|         {
 | |
|             let registry = self
 | |
|                 .world_mut()
 | |
|                 .get_resource_mut::<bevy_reflect::TypeRegistryArc>()
 | |
|                 .unwrap();
 | |
|             registry.write().register::<T>();
 | |
|         }
 | |
|         self
 | |
|     }
 | |
| }
 |