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		de004da8d5
		
			
		
	
	
	
	
		
			
			# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
		
			
				
	
	
		
			189 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
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| 
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| use std::f32::consts::PI;
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .init_gizmo_group::<MyRoundGizmos>()
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, rotate_camera)
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|         .add_systems(Update, (draw_example_collection, update_config))
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|         .run();
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| }
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| 
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| // We can create our own gizmo config group!
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| #[derive(Default, Reflect, GizmoConfigGroup)]
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| struct MyRoundGizmos {}
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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|     // plane
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
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|         material: materials.add(LegacyColor::rgb(0.3, 0.5, 0.3)),
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|         ..default()
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|     });
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|     // cube
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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|         material: materials.add(LegacyColor::rgb(0.8, 0.7, 0.6)),
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|         transform: Transform::from_xyz(0.0, 0.5, 0.0),
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|         ..default()
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|     });
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|     // light
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|     commands.spawn(PointLightBundle {
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|         point_light: PointLight {
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|             shadows_enabled: true,
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|             ..default()
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|         },
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..default()
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|     });
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| 
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|     // example instructions
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|     commands.spawn(
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|         TextBundle::from_section(
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|             "Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
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|             Press 'P' to toggle perspective for line gizmos\n\
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|             Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
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|             Hold 'Up' or 'Down' to change the line width of round gizmos\n\
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|             Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
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|             Press 'A' to show all AABB boxes\n\
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|             Press 'K' or 'J' to cycle through primitives rendered with gizmos\n\
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|             Press 'H' or 'L' to decrease/increase the amount of segments in the primitives",
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|             TextStyle {
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|                 font_size: 20.,
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|                 ..default()
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|             },
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|         )
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|         .with_style(Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(12.0),
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|             left: Val::Px(12.0),
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|             ..default()
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|         }),
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|     );
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| }
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| 
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| fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, time: Res<Time>) {
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|     let mut transform = query.single_mut();
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| 
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|     transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_seconds() / 2.));
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| }
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| 
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| fn draw_example_collection(
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|     mut gizmos: Gizmos,
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|     mut my_gizmos: Gizmos<MyRoundGizmos>,
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|     time: Res<Time>,
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| ) {
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|     gizmos.cuboid(
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|         Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
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|         LegacyColor::BLACK,
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|     );
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|     gizmos.rect(
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|         Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
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|         Quat::from_rotation_y(PI / 2.),
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|         Vec2::splat(2.),
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|         LegacyColor::GREEN,
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|     );
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| 
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|     my_gizmos.sphere(
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|         Vec3::new(1., 0.5, 0.),
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|         Quat::IDENTITY,
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|         0.5,
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|         LegacyColor::RED,
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|     );
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| 
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|     for y in [0., 0.5, 1.] {
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|         gizmos.ray(
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|             Vec3::new(1., y, 0.),
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|             Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
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|             LegacyColor::BLUE,
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|         );
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|     }
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| 
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|     my_gizmos
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|         .arc_3d(
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|             180.0_f32.to_radians(),
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|             0.2,
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|             Vec3::ONE,
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|             Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
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|             LegacyColor::ORANGE,
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|         )
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|         .segments(10);
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| 
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|     // Circles have 32 line-segments by default.
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|     my_gizmos.circle(Vec3::ZERO, Direction3d::Y, 3., LegacyColor::BLACK);
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|     // You may want to increase this for larger circles or spheres.
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|     my_gizmos
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|         .circle(Vec3::ZERO, Direction3d::Y, 3.1, LegacyColor::NAVY)
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|         .segments(64);
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|     my_gizmos
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|         .sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, LegacyColor::BLACK)
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|         .circle_segments(64);
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| 
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|     gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, LegacyColor::YELLOW);
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| }
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| 
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| fn update_config(
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|     mut config_store: ResMut<GizmoConfigStore>,
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|     keyboard: Res<ButtonInput<KeyCode>>,
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|     time: Res<Time>,
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| ) {
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|     if keyboard.just_pressed(KeyCode::KeyD) {
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|         for (_, config, _) in config_store.iter_mut() {
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|             config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
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|         }
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|     }
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|     if keyboard.just_pressed(KeyCode::KeyP) {
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|         for (_, config, _) in config_store.iter_mut() {
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|             // Toggle line_perspective
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|             config.line_perspective ^= true;
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|             // Increase the line width when line_perspective is on
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|             config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
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|         }
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|     }
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| 
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|     let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
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|     if keyboard.pressed(KeyCode::ArrowRight) {
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|         config.line_width += 5. * time.delta_seconds();
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|         config.line_width = config.line_width.clamp(0., 50.);
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|     }
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|     if keyboard.pressed(KeyCode::ArrowLeft) {
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|         config.line_width -= 5. * time.delta_seconds();
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|         config.line_width = config.line_width.clamp(0., 50.);
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|     }
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|     if keyboard.just_pressed(KeyCode::Digit1) {
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|         config.enabled ^= true;
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|     }
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| 
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|     let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
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|     if keyboard.pressed(KeyCode::ArrowUp) {
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|         my_config.line_width += 5. * time.delta_seconds();
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|         my_config.line_width = my_config.line_width.clamp(0., 50.);
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|     }
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|     if keyboard.pressed(KeyCode::ArrowDown) {
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|         my_config.line_width -= 5. * time.delta_seconds();
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|         my_config.line_width = my_config.line_width.clamp(0., 50.);
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|     }
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|     if keyboard.just_pressed(KeyCode::Digit2) {
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|         my_config.enabled ^= true;
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|     }
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| 
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|     if keyboard.just_pressed(KeyCode::KeyA) {
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|         // AABB gizmos are normally only drawn on entities with a ShowAabbGizmo component
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|         // We can change this behaviour in the configuration of AabbGizmoGroup
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|         config_store.config_mut::<AabbGizmoConfigGroup>().1.draw_all ^= true;
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|     }
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| }
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