 de004da8d5
			
		
	
	
		de004da8d5
		
			
		
	
	
	
	
		
			
			# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
		
			
				
	
	
		
			104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to override the window scale factor imposed by the
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| //! operating system.
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| 
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| use bevy::{prelude::*, window::WindowResolution};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins.set(WindowPlugin {
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|             primary_window: Some(Window {
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|                 resolution: WindowResolution::new(500., 300.).with_scale_factor_override(1.0),
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|                 ..default()
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|             }),
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|             ..default()
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|         }))
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|         .add_systems(Startup, setup)
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|         .add_systems(
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|             Update,
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|             (display_override, toggle_override, change_scale_factor),
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|         )
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands) {
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|     // camera
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|     commands.spawn(Camera2dBundle::default());
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|     // root node
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.0),
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|                 height: Val::Percent(100.0),
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|                 justify_content: JustifyContent::SpaceBetween,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             // left vertical fill (border)
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|             parent
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|                 .spawn(NodeBundle {
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|                     style: Style {
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|                         width: Val::Px(200.0),
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|                         height: Val::Percent(100.0),
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|                         border: UiRect::all(Val::Px(2.0)),
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|                         ..default()
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|                     },
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|                     background_color: LegacyColor::rgb(0.65, 0.65, 0.65).into(),
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|                     ..default()
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|                 })
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|                 .with_children(|parent| {
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|                     parent.spawn(
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|                         TextBundle::from_section(
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|                             "Example text",
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|                             TextStyle {
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|                                 font_size: 30.0,
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|                                 ..default()
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|                             },
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|                         )
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|                         .with_style(Style {
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|                             align_self: AlignSelf::FlexEnd,
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|                             ..default()
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|                         }),
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|                     );
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|                 });
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|         });
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| }
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| 
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| /// Set the title of the window to the current override
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| fn display_override(mut windows: Query<&mut Window>) {
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|     let mut window = windows.single_mut();
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| 
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|     window.title = format!(
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|         "Scale override: {:?}",
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|         window.resolution.scale_factor_override()
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|     );
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| }
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| 
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| /// This system toggles scale factor overrides when enter is pressed
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| fn toggle_override(input: Res<ButtonInput<KeyCode>>, mut windows: Query<&mut Window>) {
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|     let mut window = windows.single_mut();
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| 
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|     if input.just_pressed(KeyCode::Enter) {
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|         let scale_factor_override = window.resolution.scale_factor_override();
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|         window
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|             .resolution
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|             .set_scale_factor_override(scale_factor_override.xor(Some(1.0)));
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|     }
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| }
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| 
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| /// This system changes the scale factor override when up or down is pressed
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| fn change_scale_factor(input: Res<ButtonInput<KeyCode>>, mut windows: Query<&mut Window>) {
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|     let mut window = windows.single_mut();
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|     let scale_factor_override = window.resolution.scale_factor_override();
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|     if input.just_pressed(KeyCode::ArrowUp) {
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|         window
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|             .resolution
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|             .set_scale_factor_override(scale_factor_override.map(|n| n + 1.0));
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|     } else if input.just_pressed(KeyCode::ArrowDown) {
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|         window
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|             .resolution
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|             .set_scale_factor_override(scale_factor_override.map(|n| (n - 1.0).max(1.0)));
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|     }
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| }
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