bevy/crates/bevy_hierarchy/src/components/children.rs
David Cosby 42b737878f
Re-export smallvec crate from bevy_utils (#11006)
Matches versioning & features from other Cargo.toml files in the
project.

# Objective
Resolves #10932 

## Solution
Added smallvec to the bevy_utils cargo.toml and added a line to
re-export the crate. Target version and features set to match what's
used in the other bevy crates.
2023-12-24 15:35:09 +00:00

155 lines
5.4 KiB
Rust

#[cfg(feature = "reflect")]
use bevy_ecs::reflect::{ReflectComponent, ReflectMapEntities};
use bevy_ecs::{
component::Component,
entity::{Entity, EntityMapper, MapEntities},
prelude::FromWorld,
world::World,
};
use bevy_utils::smallvec::SmallVec;
use core::slice;
use std::ops::Deref;
/// Contains references to the child entities of this entity.
///
/// Each child must contain a [`Parent`] component that points back to this entity.
/// This component rarely needs to be created manually,
/// consider using higher level utilities like [`BuildChildren::with_children`]
/// which are safer and easier to use.
///
/// See [`HierarchyQueryExt`] for hierarchy related methods on [`Query`].
///
/// [`HierarchyQueryExt`]: crate::query_extension::HierarchyQueryExt
/// [`Query`]: bevy_ecs::system::Query
/// [`Parent`]: crate::components::parent::Parent
/// [`BuildChildren::with_children`]: crate::child_builder::BuildChildren::with_children
#[derive(Component, Debug)]
#[cfg_attr(feature = "reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "reflect", reflect(Component, MapEntities))]
pub struct Children(pub(crate) SmallVec<[Entity; 8]>);
impl MapEntities for Children {
fn map_entities(&mut self, entity_mapper: &mut EntityMapper) {
for entity in &mut self.0 {
*entity = entity_mapper.get_or_reserve(*entity);
}
}
}
// TODO: We need to impl either FromWorld or Default so Children can be registered as Reflect.
// This is because Reflect deserialize by creating an instance and apply a patch on top.
// However Children should only ever be set with a real user-defined entities. Its worth looking
// into better ways to handle cases like this.
impl FromWorld for Children {
fn from_world(_world: &mut World) -> Self {
Children(SmallVec::new())
}
}
impl Children {
/// Constructs a [`Children`] component with the given entities.
pub(crate) fn from_entities(entities: &[Entity]) -> Self {
Self(SmallVec::from_slice(entities))
}
/// Swaps the child at `a_index` with the child at `b_index`.
pub fn swap(&mut self, a_index: usize, b_index: usize) {
self.0.swap(a_index, b_index);
}
/// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
/// in place using the provided comparator function.
///
/// For the underlying implementation, see [`slice::sort_by`].
///
/// For the unstable version, see [`sort_unstable_by`](Children::sort_unstable_by).
///
/// See also [`sort_by_key`](Children::sort_by_key), [`sort_by_cached_key`](Children::sort_by_cached_key).
pub fn sort_by<F>(&mut self, compare: F)
where
F: FnMut(&Entity, &Entity) -> std::cmp::Ordering,
{
self.0.sort_by(compare);
}
/// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
/// in place using the provided key extraction function.
///
/// For the underlying implementation, see [`slice::sort_by_key`].
///
/// For the unstable version, see [`sort_unstable_by_key`](Children::sort_unstable_by_key).
///
/// See also [`sort_by`](Children::sort_by), [`sort_by_cached_key`](Children::sort_by_cached_key).
pub fn sort_by_key<K, F>(&mut self, compare: F)
where
F: FnMut(&Entity) -> K,
K: Ord,
{
self.0.sort_by_key(compare);
}
/// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
/// in place using the provided key extraction function. Only evaluates each key at most
/// once per sort, caching the intermediate results in memory.
///
/// For the underlying implementation, see [`slice::sort_by_cached_key`].
///
/// See also [`sort_by`](Children::sort_by), [`sort_by_key`](Children::sort_by_key).
pub fn sort_by_cached_key<K, F>(&mut self, compare: F)
where
F: FnMut(&Entity) -> K,
K: Ord,
{
self.0.sort_by_cached_key(compare);
}
/// Sorts children [unstably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
/// in place using the provided comparator function.
///
/// For the underlying implementation, see [`slice::sort_unstable_by`].
///
/// For the stable version, see [`sort_by`](Children::sort_by).
///
/// See also [`sort_unstable_by_key`](Children::sort_unstable_by_key).
pub fn sort_unstable_by<F>(&mut self, compare: F)
where
F: FnMut(&Entity, &Entity) -> std::cmp::Ordering,
{
self.0.sort_unstable_by(compare);
}
/// Sorts children [unstably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
/// in place using the provided key extraction function.
///
/// For the underlying implementation, see [`slice::sort_unstable_by_key`].
///
/// For the stable version, see [`sort_by_key`](Children::sort_by_key).
///
/// See also [`sort_unstable_by`](Children::sort_unstable_by).
pub fn sort_unstable_by_key<K, F>(&mut self, compare: F)
where
F: FnMut(&Entity) -> K,
K: Ord,
{
self.0.sort_unstable_by_key(compare);
}
}
impl Deref for Children {
type Target = [Entity];
fn deref(&self) -> &Self::Target {
&self.0[..]
}
}
impl<'a> IntoIterator for &'a Children {
type Item = <Self::IntoIter as Iterator>::Item;
type IntoIter = slice::Iter<'a, Entity>;
fn into_iter(self) -> Self::IntoIter {
self.0.iter()
}
}