# Objective Since previously we only had the alpha channel available, we stored the mean of the transmittance in the aerial view lut, resulting in a grayer fog than should be expected. ## Solution - Calculate transmittance to scene in `render_sky` with two samples from the transmittance lut - use dual-source blending to effectively have per-component alpha blending |
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| .. | ||
| aerial_view_lut.wgsl | ||
| bindings.wgsl | ||
| bruneton_functions.wgsl | ||
| functions.wgsl | ||
| mod.rs | ||
| multiscattering_lut.wgsl | ||
| node.rs | ||
| render_sky.wgsl | ||
| resources.rs | ||
| sky_view_lut.wgsl | ||
| transmittance_lut.wgsl | ||
| types.wgsl | ||