# Objective - Prep for https://github.com/bevyengine/bevy/pull/10164 - Make deferred_lighting_pass_id a ColorAttachment - Correctly extract shadow view frusta so that the view uniforms get populated - Make some needed things public - Misc formatting |
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| .. | ||
| blit | ||
| bloom | ||
| contrast_adaptive_sharpening | ||
| core_2d | ||
| core_3d | ||
| deferred | ||
| fullscreen_vertex_shader | ||
| fxaa | ||
| prepass | ||
| skybox | ||
| taa | ||
| tonemapping | ||
| upscaling | ||
| lib.rs | ||
| msaa_writeback.rs | ||