bevy/crates/bevy_internal/src/prelude.rs
François 449a1d223c animation player (#4375)
# Objective

- Add a basic animation player
  - Single track
  - Not generic, can only animate `Transform`s
  - With plenty of possible optimisations available
  - Close-ish to https://github.com/bevyengine/rfcs/pull/49
- https://discord.com/channels/691052431525675048/774027865020039209/958820063148929064

## Solution

- Can play animations
  - looping or not
- Can pause animations
- Can seek in animation
- Can alter speed of animation
- I also removed the previous gltf animation example

https://user-images.githubusercontent.com/8672791/161051887-e79283f0-9803-448a-93d0-5f7a62acb02d.mp4
2022-04-02 22:36:02 +00:00

49 lines
1.2 KiB
Rust

#[doc(hidden)]
pub use crate::{
app::prelude::*, asset::prelude::*, core::prelude::*, ecs::prelude::*, hierarchy::prelude::*,
input::prelude::*, log::prelude::*, math::prelude::*, reflect::prelude::*, scene::prelude::*,
transform::prelude::*, utils::prelude::*, window::prelude::*, DefaultPlugins, MinimalPlugins,
};
pub use bevy_derive::{bevy_main, Deref, DerefMut};
#[doc(hidden)]
#[cfg(feature = "bevy_audio")]
pub use crate::audio::prelude::*;
#[doc(hidden)]
#[cfg(feature = "bevy_animation")]
pub use crate::animation::prelude::*;
#[doc(hidden)]
#[cfg(feature = "bevy_core_pipeline")]
pub use crate::core_pipeline::prelude::*;
#[doc(hidden)]
#[cfg(feature = "bevy_pbr")]
pub use crate::pbr::prelude::*;
#[doc(hidden)]
#[cfg(feature = "bevy_render")]
pub use crate::render::prelude::*;
#[doc(hidden)]
#[cfg(feature = "bevy_sprite")]
pub use crate::sprite::prelude::*;
#[doc(hidden)]
#[cfg(feature = "bevy_text")]
pub use crate::text::prelude::*;
#[doc(hidden)]
#[cfg(feature = "bevy_ui")]
pub use crate::ui::prelude::*;
#[doc(hidden)]
#[cfg(feature = "bevy_dynamic_plugin")]
pub use crate::dynamic_plugin::*;
#[doc(hidden)]
#[cfg(feature = "bevy_gilrs")]
pub use crate::gilrs::*;