 9f906fdc8b
			
		
	
	
		9f906fdc8b
		
	
	
	
	
		
			
			# Objective
Creating UI elements is very boilerplate-y with lots of indentation.
This PR aims to reduce boilerplate around creating text elements.
## Changelog
* Renamed `Text::with_section` to `from_section`.
  It no longer takes a `TextAlignment` as argument, as the vast majority of cases left it `Default::default()`.
* Added `Text::from_sections` which creates a `Text` from a list of `TextSections`.
  Reduces line-count and reduces indentation by one level.
* Added `Text::with_alignment`.
  A builder style method for setting the `TextAlignment` of a `Text`.
* Added `TextSection::new`.
  Does not reduce line count, but reduces character count and made it easier to read. No more `.to_string()` calls!
* Added `TextSection::from_style` which creates an empty `TextSection` with a style.
  No more empty strings! Reduces indentation.
* Added `TextAlignment::CENTER` and friends.
* Added methods to `TextBundle`. `from_section`, `from_sections`, `with_text_alignment` and `with_style`.
## Note for reviewers.
Because of the nature of these changes I recommend setting diff view to 'split'.
~~Look for the book icon~~ cog in the top-left of the Files changed tab.
Have fun reviewing ❤️
<sup> >:D </sup>
## Migration Guide
`Text::with_section` was renamed to `from_section` and no longer takes a `TextAlignment` as argument.
Use `with_alignment` to set the alignment instead.
Co-authored-by: devil-ira <justthecooldude@gmail.com>
		
	
			
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to override the window scale factor imposed by the
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| //! operating system.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(WindowDescriptor {
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|             width: 500.,
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|             height: 300.,
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|             ..default()
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|         })
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(toggle_override)
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|         .add_system(change_scale_factor)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // camera
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|     commands.spawn_bundle(Camera2dBundle::default());
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|     // root node
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|     commands
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|         .spawn_bundle(NodeBundle {
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|             style: Style {
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|                 size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
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|                 justify_content: JustifyContent::SpaceBetween,
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|                 ..default()
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|             },
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|             color: Color::NONE.into(),
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             // left vertical fill (border)
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|             parent
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|                 .spawn_bundle(NodeBundle {
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|                     style: Style {
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|                         size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
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|                         border: UiRect::all(Val::Px(2.0)),
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|                         ..default()
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|                     },
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|                     color: Color::rgb(0.65, 0.65, 0.65).into(),
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|                     ..default()
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|                 })
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|                 .with_children(|parent| {
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|                     parent.spawn_bundle(
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|                         TextBundle::from_section(
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|                             "Example text",
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|                             TextStyle {
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|                                 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                                 font_size: 30.0,
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|                                 color: Color::WHITE,
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|                             },
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|                         )
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|                         .with_style(Style {
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|                             align_self: AlignSelf::FlexEnd,
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|                             ..default()
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|                         }),
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|                     );
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|                 });
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|         });
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| }
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| 
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| /// This system toggles scale factor overrides when enter is pressed
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| fn toggle_override(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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|     let window = windows.primary_mut();
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|     if input.just_pressed(KeyCode::Return) {
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|         window.set_scale_factor_override(window.scale_factor_override().xor(Some(1.)));
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|     }
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| }
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| 
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| /// This system changes the scale factor override when up or down is pressed
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| fn change_scale_factor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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|     let window = windows.primary_mut();
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|     if input.just_pressed(KeyCode::Up) {
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|         window.set_scale_factor_override(window.scale_factor_override().map(|n| n + 1.));
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|     } else if input.just_pressed(KeyCode::Down) {
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|         window.set_scale_factor_override(window.scale_factor_override().map(|n| (n - 1.).max(1.)));
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|     }
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| }
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