 1f97717a3d
			
		
	
	
		1f97717a3d
		
			
		
	
	
	
	
		
			
			# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to play a single-frequency sound (aka a pitch)
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| 
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| use bevy::prelude::*;
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| use std::time::Duration;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_event::<PlayPitch>()
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, (play_pitch, keyboard_input_system))
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|         .run();
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| }
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| 
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| #[derive(Event, Default)]
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| struct PlayPitch;
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| 
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| #[derive(Resource)]
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| struct PitchFrequency(f32);
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| 
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| fn setup(mut commands: Commands) {
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|     commands.insert_resource(PitchFrequency(220.0));
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| }
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| 
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| fn play_pitch(
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|     mut pitch_assets: ResMut<Assets<Pitch>>,
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|     frequency: Res<PitchFrequency>,
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|     mut events: EventReader<PlayPitch>,
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|     mut commands: Commands,
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| ) {
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|     for _ in events.read() {
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|         info!("playing pitch with frequency: {}", frequency.0);
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|         commands.spawn(PitchBundle {
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|             source: pitch_assets.add(Pitch::new(frequency.0, Duration::new(1, 0))),
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|             settings: PlaybackSettings::DESPAWN,
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|         });
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|         info!("number of pitch assets: {}", pitch_assets.len());
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|     }
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| }
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| 
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| fn keyboard_input_system(
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|     keyboard_input: Res<ButtonInput<KeyCode>>,
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|     mut frequency: ResMut<PitchFrequency>,
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|     mut events: EventWriter<PlayPitch>,
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| ) {
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|     if keyboard_input.just_pressed(KeyCode::Up) {
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|         frequency.0 *= 2.0f32.powf(1.0 / 12.0);
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|     }
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|     if keyboard_input.just_pressed(KeyCode::Down) {
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|         frequency.0 /= 2.0f32.powf(1.0 / 12.0);
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|     }
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|     if keyboard_input.just_pressed(KeyCode::Space) {
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|         events.send(PlayPitch);
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|     }
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| }
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