![]() # Objective Fixes #12442 ## Solution Change `process_touch_event` to not update previous_position / previous_force, and change it once per frame in `touch_screen_input_system`. |
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.. | ||
axis.rs | ||
button_input.rs | ||
common_conditions.rs | ||
gamepad.rs | ||
keyboard.rs | ||
lib.rs | ||
mouse.rs | ||
touch.rs | ||
touchpad.rs |