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animate_shader.wgsl
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array_texture.wgsl
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Remove unused mip_bias parameter from apply_normal_mapping (#13752)
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2024-06-10 13:00:34 +00:00 |
automatic_instancing.wgsl
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Add user supplied mesh tag (#17648)
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2025-02-10 22:38:13 +00:00 |
bindless_material.wgsl
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Reimplement bindless storage buffers. (#17994)
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2025-03-10 21:32:19 +00:00 |
cubemap_unlit.wgsl
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custom_clustered_decal.wgsl
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Implement basic clustered decal projectors. (#17315)
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2025-01-26 20:13:39 +00:00 |
custom_gltf_2d.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
custom_material_2d.wgsl
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custom_material_import.wgsl
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custom_material_screenspace_texture.wgsl
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custom_material.frag
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custom_material.vert
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examples(shaders/glsl): Update GLSL Shader Example Camera View uniform (#15865)
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2024-10-19 01:08:55 +00:00 |
custom_material.wesl
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Fix wesl in wasm and webgl2 (#18591)
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2025-03-28 21:45:02 +00:00 |
custom_material.wgsl
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custom_phase_item.wgsl
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Allow phase items not associated with meshes to be binned. (#14029)
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2024-06-27 16:13:03 +00:00 |
custom_stencil.wgsl
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Add a custom render phase example (#16916)
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2025-02-10 21:17:37 +00:00 |
custom_ui_material.wgsl
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ui_material example webgl2 fix (#17852)
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2025-02-13 20:52:26 +00:00 |
custom_vertex_attribute.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
extended_material_bindless.wgsl
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Add bindless support back to ExtendedMaterial . (#18025)
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2025-04-09 15:34:44 +00:00 |
extended_material.wgsl
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fallback_image_test.wgsl
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game_of_life.wgsl
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Fix game_of_life shader relying on Naga bug (#18951)
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2025-04-26 21:38:08 +00:00 |
gpu_readback.wgsl
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Gpu readback (#15419)
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2024-09-30 17:28:55 +00:00 |
instancing.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
irradiance_volume_voxel_visualization.wgsl
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Cluster light probes using conservative spherical bounds. (#13746)
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2024-12-05 13:07:10 +00:00 |
line_material.wgsl
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post_processing.wgsl
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shader_defs.wgsl
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show_prepass.wgsl
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specialized_mesh_pipeline.wgsl
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Fix non-crate typos (#18219)
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2025-03-11 06:17:48 +00:00 |
storage_buffer.wgsl
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Add user supplied mesh tag (#17648)
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2025-02-10 22:38:13 +00:00 |
texture_binding_array.wgsl
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tonemapping_test_patterns.wgsl
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Fix non-crate typos (#18219)
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2025-03-11 06:17:48 +00:00 |
util.wesl
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Fix wesl in wasm and webgl2 (#18591)
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2025-03-28 21:45:02 +00:00 |
water_material.wgsl
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Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418)
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2024-05-27 13:43:40 +00:00 |