# Objective - Other render resources have a convenient `.binding()` helper function to get the binding to the resource ## Solution - Add the same thing to `BufferVec`, `RawBufferVec`, and `UninitBufferVec` |
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| .. | ||
| batched_uniform_buffer.rs | ||
| bind_group_entries.rs | ||
| bind_group_layout_entries.rs | ||
| bind_group_layout.rs | ||
| bind_group.rs | ||
| buffer_vec.rs | ||
| buffer.rs | ||
| gpu_array_buffer.rs | ||
| mod.rs | ||
| pipeline_cache.rs | ||
| pipeline_specializer.rs | ||
| pipeline.rs | ||
| resource_macros.rs | ||
| shader.rs | ||
| storage_buffer.rs | ||
| texture.rs | ||
| uniform_buffer.rs | ||