bevy/crates/bevy_sprite/src/render
2020-10-16 11:44:31 -07:00
..
mod.rs Add default for texture format (#675) 2020-10-16 11:44:31 -07:00
sprite_sheet.frag sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
sprite_sheet.vert render: add atlas padding support to work around MSAA artifacts, disable MSAA by default 2020-07-30 14:38:13 -07:00
sprite.frag sprite: use bevy_transform types in sprite entities 2020-06-22 12:14:40 -07:00
sprite.vert Resize mode for Sprite component (#430) 2020-09-08 12:04:22 -07:00