bevy/examples/texture.rs
Carter Anderson ec84a33b43 everything is a plugin
... well almost everything
2020-03-28 23:18:33 -07:00

64 lines
2.0 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build().add_defaults().setup(setup).run();
}
fn setup(world: &mut World, resources: &mut Resources) {
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
let texture = Texture::load(TextureType::Png(
concat!(env!("CARGO_MANIFEST_DIR"), "/assets/bevy_logo_dark.png").to_string(),
));
let texture_handle = texture_storage.add(texture);
let mut material_storage = resources
.get_mut::<AssetStorage<StandardMaterial>>()
.unwrap();
let cube_material_handle = material_storage.add(StandardMaterial {
albedo_texture: Some(texture_handle),
..Default::default()
});
let modulated_cube_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgba(1.0, 0.0, 0.0, 0.5),
albedo_texture: Some(texture_handle),
..Default::default()
});
world
.build()
// cube
.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(1.0, 0.0, 0.0),
..Default::default()
})
// cube modulated
.add_entity(MeshEntity {
mesh: cube_handle,
material: modulated_cube_material_handle,
translation: Translation::new(-1.0, 0.0, 0.0),
..Default::default()
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, 4.0, 5.0),
..Default::default()
})
// camera
.add_entity(CameraEntity {
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
..Default::default()
})
.build();
}