
# Objective - Unify buffer APIs - Also see #4272 ## Solution - Replace vendored `crevice` with `encase` --- ## Changelog Changed `StorageBuffer` Added `DynamicStorageBuffer` Replaced `UniformVec` with `UniformBuffer` Replaced `DynamicUniformVec` with `DynamicUniformBuffer` ## Migration Guide ### `StorageBuffer` removed `set_body()`, `values()`, `values_mut()`, `clear()`, `push()`, `append()` added `set()`, `get()`, `get_mut()` ### `UniformVec` -> `UniformBuffer` renamed `uniform_buffer()` to `buffer()` removed `len()`, `is_empty()`, `capacity()`, `push()`, `reserve()`, `clear()`, `values()` added `set()`, `get()` ### `DynamicUniformVec` -> `DynamicUniformBuffer` renamed `uniform_buffer()` to `buffer()` removed `capacity()`, `reserve()` Co-authored-by: Carter Anderson <mcanders1@gmail.com>
55 lines
2.3 KiB
Rust
55 lines
2.3 KiB
Rust
mod bind_group;
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mod bind_group_layout;
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mod buffer;
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mod buffer_vec;
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mod pipeline;
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mod pipeline_cache;
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mod pipeline_specializer;
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mod shader;
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mod storage_buffer;
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mod texture;
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mod uniform_buffer;
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pub use bind_group::*;
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pub use bind_group_layout::*;
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pub use buffer::*;
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pub use buffer_vec::*;
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pub use pipeline::*;
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pub use pipeline_cache::*;
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pub use pipeline_specializer::*;
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pub use shader::*;
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pub use storage_buffer::*;
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pub use texture::*;
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pub use uniform_buffer::*;
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// TODO: decide where re-exports should go
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pub use wgpu::{
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util::BufferInitDescriptor, AdapterInfo as WgpuAdapterInfo, AddressMode, BindGroupDescriptor,
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BindGroupEntry, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType,
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BlendComponent, BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBinding,
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BufferBindingType, BufferDescriptor, BufferSize, BufferUsages, ColorTargetState, ColorWrites,
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CommandEncoder, CommandEncoderDescriptor, CompareFunction, ComputePass, ComputePassDescriptor,
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ComputePipelineDescriptor as RawComputePipelineDescriptor, DepthBiasState, DepthStencilState,
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Extent3d, Face, Features as WgpuFeatures, FilterMode, FragmentState as RawFragmentState,
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FrontFace, ImageCopyBuffer, ImageCopyBufferBase, ImageCopyTexture, ImageCopyTextureBase,
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ImageDataLayout, ImageSubresourceRange, IndexFormat, Limits as WgpuLimits, LoadOp, MapMode,
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MultisampleState, Operations, Origin3d, PipelineLayout, PipelineLayoutDescriptor, PolygonMode,
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PrimitiveState, PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment,
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RenderPassDescriptor, RenderPipelineDescriptor as RawRenderPipelineDescriptor,
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SamplerBindingType, SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource,
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ShaderStages, StencilFaceState, StencilOperation, StencilState, StorageTextureAccess,
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TextureAspect, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType,
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TextureUsages, TextureViewDescriptor, TextureViewDimension, VertexAttribute,
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VertexBufferLayout as RawVertexBufferLayout, VertexFormat, VertexState as RawVertexState,
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VertexStepMode,
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};
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pub mod encase {
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pub use bevy_encase_derive::ShaderType;
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pub use encase::*;
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}
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pub use self::encase::{ShaderType, Size as ShaderSize};
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pub use naga::ShaderStage;
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