![]() * use `length_squared` for visible entities * ortho projection 2d/3d different depth calculation * use ScalingMode::FixedVertical for 3d ortho * new example: 3d orthographic |
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.. | ||
3d_scene.rs | ||
load_gltf.rs | ||
msaa.rs | ||
orthographic.rs | ||
parenting.rs | ||
spawner.rs | ||
texture.rs | ||
update_gltf_scene.rs | ||
z_sort_debug.rs |