bevy/crates/bevy_sprite/src/mesh2d
Zachary Harrold ecd04c1b72
Remove thiserror from bevy_sprite (#15763)
# Objective

- Contributes to #15460

## Solution

- Removed `thiserror` from `bevy_sprite`
2024-10-09 14:29:26 +00:00
..
color_material.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
color_material.wgsl Add AlphaMask2d phase (#14724) 2024-08-15 14:10:37 +00:00
material.rs Remove thiserror from bevy_sprite (#15763) 2024-10-09 14:29:26 +00:00
mesh2d_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_types.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_vertex_output.wgsl pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
mesh2d_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
mod.rs Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00
wireframe2d.rs Revert "Have EntityCommands methods consume self for easier chaining" (#15523) 2024-10-02 12:47:26 +00:00
wireframe2d.wgsl Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00