bevy/crates
Brian Reavis 7d63efe4c2
Don’t prepare lights (and shadow map textures) for 2D cameras (#14574)
# Objective

When running the Metal debugger I noticed that 2D cameras have shadow
map textures from `bevy_pbr` built for them. For a 2560x1440 2D camera,
this PR saves about 40mb of texture memory.


![image](https://github.com/user-attachments/assets/925e9392-2721-41bb-83e9-25c84fd563cd)


![image](https://github.com/user-attachments/assets/0cc3c0a9-cbf7-431c-b444-952c28d4e9d0)


## Solution

- Added `With<Camera3d>` filter to the appropriate view queries.

## Testing

- This is a trivial fix (the examples still work)
2024-09-05 21:34:05 +02:00
..
bevy_a11y Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_animation Make AnimationPlayer::start and ::play work accordingly to documentation (#14546) 2024-09-05 21:34:05 +02:00
bevy_app Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_asset Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_audio Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_color Fix hue mixing for Lcha and Oklcha (#14468) 2024-09-05 21:34:05 +02:00
bevy_core Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_core_pipeline Set scissor on upscale to match camera viewport (#14287) 2024-09-05 21:34:05 +02:00
bevy_derive Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_dev_tools Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_diagnostic Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_dylib Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_dynamic_plugin Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_ecs Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_encase_derive Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_gilrs Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_gizmos Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_gltf Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_hierarchy Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_input Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_internal Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_log Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_macro_utils Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_math Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_mikktspace Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_pbr Don’t prepare lights (and shadow map textures) for 2D cameras (#14574) 2024-09-05 21:34:05 +02:00
bevy_ptr Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_reflect Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_render Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_scene Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_sprite Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_state Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_tasks Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_text Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_time Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_transform Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_ui Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_utils Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_window Release 0.14.1 2024-08-02 20:35:38 +02:00
bevy_winit Release 0.14.1 2024-08-02 20:35:38 +02:00