![]() # Objective Implements and closes #17515 ## Solution Add `uv_transform` to `ColorMaterial` ## Testing Create a example similar to `repeated_texture` but for `Mesh2d` and `MeshMaterial2d<ColorMaterial>` ## Showcase  ## Migration Guide Add `uv_transform` field to constructors of `ColorMaterial` |
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.. | ||
bevymark.rs | ||
many_animated_sprites.rs | ||
many_buttons.rs | ||
many_cameras_lights.rs | ||
many_components.rs | ||
many_cubes.rs | ||
many_foxes.rs | ||
many_gizmos.rs | ||
many_glyphs.rs | ||
many_lights.rs | ||
many_materials.rs | ||
many_sprites.rs | ||
many_text2d.rs | ||
README.md | ||
text_pipeline.rs | ||
transform_hierarchy.rs | ||
warning_string.txt |
Stress tests
These examples are used to stress test Bevy's performance in various ways. These should be run with the "stress-test" profile to accurately represent performance in production, otherwise they will run in cargo's default "dev" profile which is very slow.
Example Command
cargo run --profile stress-test --example <EXAMPLE>