bevy/pipelined
Mariusz Kryński 7d932ac1d8 WebGL2 support (#3039)
# Objective

Make possible to use wgpu gles backend on in the browser (wasm32 + WebGL2). 

## Solution

It is built on top of old @cart patch initializing windows before wgpu. Also:
- initializes wgpu with `Backends::GL` and proper `wgpu::Limits` on wasm32
- changes default texture format to `wgpu::TextureFormat::Rgba8UnormSrgb`



Co-authored-by: Mariusz Kryński <mrk@sed.pl>
2021-10-29 00:46:18 +00:00
..
bevy_core_pipeline Pipeline Specialization, Shader Assets, and Shader Preprocessing (#3031) 2021-10-28 19:07:47 +00:00
bevy_gltf2 Update for edition 2021 (#2997) 2021-10-25 18:00:13 +00:00
bevy_pbr2 Add support for IndexFormat::Uint16 (#2990) 2021-10-28 22:53:22 +00:00
bevy_render2 WebGL2 support (#3039) 2021-10-29 00:46:18 +00:00
bevy_sprite2 use correct size of pixel instead of 4 (#2977) 2021-10-28 23:10:45 +00:00